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path: root/src/mesa/pipe
AgeCommit message (Collapse)Author
2007-07-13commentsBrian
2007-07-13Enable Keith's branch-less stipple code - it works.Brian
2007-07-13Add 'prim' field to quad so that stipple and aa coverage stages can do the ↵Brian
right thing.
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian
2007-07-13Added basic occlusion countingBrian
2007-07-13minor renameBrian
2007-07-13Add conditional-free implementation (disabled, not tested)Keith Whitwell
2007-07-13Simplify slightly.Keith Whitwell
Don't bother trying to save a small memcpy.
2007-07-12minor changes, comments about multiple color buffers, MRT.Brian
2007-07-12Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
2007-07-12XXX comment about skipping stipple for points/linesBrian
2007-07-12s/prim_setup/sp_draw_render_stage/, new commentsBrian
2007-07-12Remove dead codeBrian
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-12front/back-face determination was wrongBrian
2007-07-12culling was invertedBrian
2007-07-12handle edge flags for GL_POLYGONsBrian
2007-07-12fix MIN/MAX mix-upBrian
2007-07-11remove unused hw_data_offsetBrian
2007-07-11disable debug printfsBrian
2007-07-11Fix broken depth offset.Brian
The edge vectors were totally wrong. Need to multiply bias units by the min resolvable depth delta.
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-11fix stencil logic error, use proper front/back face valueBrian
2007-07-11Compute quad.facing from prim->det and polygon winding.Brian
Updated comments/questions about area vs. prim->det.
2007-07-10Checkpoint: stencil roughly working, some bugs to fix...Brian
2007-07-10Begin hooking up stenciling.Brian
2007-07-10clean-upsBrian
2007-07-10Fill in remaining switch cases. Only call next stage if quad->mask != 0.Brian
2007-07-10Fix line clipping bug. New comments.Brian
Need to use a new prim_header for the post-clipped line. Otherwise, we were changing the header passed to us from the vb code. That messed up the vertex pointers for the next line primitive.
2007-07-10clamp after offsetting, new commentsBrian
2007-07-10remove unneeded casts, added commentsBrian
2007-07-10Do depth testing with integer values.Brian
Using floats (and float->ushort->float conversion) introduces errors. Only GLushort depth buffers work for now...
2007-07-10comments, clean-upBrian
2007-07-10added commentsBrian
2007-07-10Fix front/back mix-up. added comments.Brian
2007-07-10Comments, minor clean-up.Brian
2007-07-10commentsBrian
2007-07-10Added comments, assertions.Brian
2007-07-10Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.Brian
Note that attribute index has to be biased by two, since vertex->data[] starts after the header and clipcoord fields. See comments for details. Added a bunch of comments/docs.
2007-07-10remove some dead/disabled stuffBrian
2007-07-09Remove softpipe includesBrian
2007-07-09s/G_/SP_/Brian
2007-07-09Rename G_NEW_* tokens to SP_NEW_*Brian
2007-07-09Obsolete file.Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09New 'draw' module for handling the various stages of primitive drawing ↵Brian
(clipping, culling, etc).
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian
2007-07-06Fix function names.michal
2007-07-06Indent.michal
Fix function prototype.