Age | Commit message (Collapse) | Author |
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Predicates, as per D3D9 spec, are a complete subset of NVIDIA's
condition codes. However, due to its broad support in non-NVIDIA
hardware, it is being exposed in TGSI to ease hw driver development.
Two decomposition functions are expected in the future.
1. GetRidOfPredicates() - predicates are implemented with condition
codes.
2. There is no second function, it's just this pesky VI that does not
allow me to move with arrow keys and so I cannot edit previous paragraphs.
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Basically the same as the 945's for now.
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These correspond to the dynamic indirect state, though they are
currently just pushed straight to the batch buffer.
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Remove surface ptr from gl_renderbuffer.
Use st_renderbuffer in most places.
More clean-up.
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Add TXP opcode.
Alias SGN to SSG.
Alias EXPP to EXP.
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Not sure if finish() is the right interface yet.
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setting up samplers).
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