Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-10 | clean-up comments, code | Brian | |
2008-01-10 | softpipe: Simplify texture memory layout. | Michel Dänzer | |
2008-01-09 | Cell: initial implementation of tile status optimizations | Brian | |
Tiles are marked as CLEAR, DEFINED or DIRTY to avoid making unnecessary get_tile() and put_tile() calls. | |||
2008-01-09 | Cell: start using DMA tags in a more sensible way, move waits() later when ↵ | Brian | |
possible. | |||
2008-01-09 | move cliprect bounds, do trivial rejection triangle clipping | Brian | |
2008-01-09 | Cell: remove some debug printfs, predicate others with Debug boolean | Brian | |
2008-01-09 | Cell: implemement basic Z testing | Brian | |
Also, improve some surface clearing code | |||
2008-01-10 | softpipe: map only once in softpipe_map_surfaces | Jerome Glisse | |
softpipe_map_surfaces get call several time but softpipe_unmap_surfaces get call only once. So to make sure stuff are properly unmap when softpipe_unmap_surfaces get call we map surfaces only one time in softpipe_map_surfaces. | |||
2008-01-04 | gallium: Make texture target an enum for better debuggability. | Michel Dänzer | |
Also make enum pipe_format used in a couple more places. | |||
2008-01-04 | llvm: if llvm is enabled don't even try to use sse for vs | Zack Rusin | |
2008-01-04 | llvm: we need custom rules so had to redo the build a little bit | Zack Rusin | |
also don't use sse when llvm is enabled | |||
2008-01-04 | llvm: update llvm sources the latest svn | Zack Rusin | |
2008-01-04 | 965: fix various refcount issues | Keith Whitwell | |
2008-01-04 | 965: use correct offset for constants vs immediates | Keith Whitwell | |
2008-01-04 | 965: always perform SF parameter setup for position | Keith Whitwell | |
Match behaviour of DRI driver. Fix fragment shader to find the other parameters one slot further on. Will need more work to cope with FP's that actually reference position. | |||
2008-01-04 | 965: scan fs inputs to work out interpolation in setup program | Keith Whitwell | |
2008-01-03 | clean-ups, silence warnings | Brian | |
2008-01-03 | rename vars, clean-up formatting | Brian | |
2008-01-03 | replace void * with struct draw_vertex_shader opaque type | Brian | |
2008-01-03 | Cell: initial work for getting/putting Z tiles | Brian | |
2008-01-03 | disable bbox code until glitches are fixed | Brian | |
2008-01-03 | Cell: improve surface state code to replace some temporary code. | Brian | |
2008-01-03 | asst changes in bbox code, dma tags, etc | Brian | |
2008-01-03 | insert a temporary flush to fix missing triangles artifact | Brian | |
2008-01-03 | pass surface format in cell_command_framebuffer struct | Brian | |
2008-01-03 | better debug code | Brian | |
2008-01-02 | make use of prim bounds box info | Brian | |
2008-01-02 | only fetch as much vertex data as needed | Brian | |
2008-01-02 | remove previous triangle test code | Brian | |
2008-01-02 | Cell: basic triangle rendering works. | Brian | |
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now. | |||
2008-01-01 | Plug in more infrastructure for actual rendering. | Brian | |
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now. | |||
2008-01-01 | hack/fix pack_color() for correct ps3 format | Brian | |
2008-01-01 | Clean-up, re-org some vertex/fragment shader state code. | Brian | |
2008-01-01 | move SP_NEW_ #defines into sp_state.h | Brian | |
2008-01-01 | fix single-sided stencil test bug | Brian | |
2008-01-01 | fix leak, fix refcount error | Brian | |
2008-01-01 | fix a mem leak, document another existing leak | Brian | |
2008-01-01 | unref const buffers during context destroy | Brian | |
2008-01-01 | fix mem leaks | Brian | |
2008-01-01 | free surface caches in softpipe_destroy() | Brian | |
2008-01-01 | free tgsi machine state | Brian | |
2008-01-01 | free tgsi machine state | Brian | |
2008-01-01 | added tgsi_exec_machine_free_data() | Brian | |
2007-12-24 | i965: a little better way of handling immediates | Zack Rusin | |
2007-12-20 | i965: very crude and hacky way of handling immediates | Zack Rusin | |
2007-12-20 | 965: respect pipe flush flags | Keith Whitwell | |
Now we emit way too many flushes instead of none at all. | |||
2007-12-20 | 965: fix the constant buffers | Zack Rusin | |
2007-12-19 | temporarily defeat an assertion | Brian | |
2007-12-19 | Fix problem with initial viewport/scissor size. | Brian | |
If an app never called glViewport, the viewport size was always 0 by 0 pixels. Now pass initial size to st_create_framebuffer() and initialize the viewport and scissor bounds in st_make_current(). This could also be fixed by ensuring the gl_framebuffers passed to _mesa_make_current() were initialized to the right size. But that involves allocating the renderbuffers/pipe_surfaces earlier and that runs into some other issues ATM. Also remove obsolete createRenderbuffers param to st_create_framebuffer(). | |||
2007-12-19 | remove obsolete TXP, add some sanity checks | Brian | |