Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-20 | move ALIGN16-related macros into p_compiler.h | Brian | |
2007-08-20 | include draw_context.h | Brian | |
2007-08-20 | Update glClear and glDrawPixels code. | Brian | |
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords. | |||
2007-08-20 | minor clean-ups | Brian | |
2007-08-20 | Use new draw_arrays() code. | Brian | |
The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays(). | |||
2007-08-20 | remove some of the #ifndef MESA stuff | Brian | |
2007-08-20 | Obsolete | Brian | |
2007-08-20 | remove dead code related to vf module | Brian | |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian | |
2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian | |
new st_draw_vertices() utility used by glClear and glDrawPixels | |||
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian | |
2007-08-20 | implement draw_elements() | Brian | |
2007-08-20 | remove debug printf | Brian | |
2007-08-20 | call draw_trim() | Brian | |
2007-08-20 | fix cache overflow bug in get_vertex() | Brian | |
2007-08-20 | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | |
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch | |||
2007-08-19 | Fix some draw_arrays issues. | Brian | |
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code. | |||
2007-08-18 | more work on vertex shaders, now using vertex shaders instead of TnL module ↵ | Brian | |
by default | |||
2007-08-17 | replace memcpy() with assignment, better type safety | Brian | |
2007-08-17 | added CLIP_x_SHIFT vals | Brian | |
2007-08-17 | write outputs according to vs.outputs_written | Brian | |
2007-08-17 | added outputs_written field to pipe_shader_state | Brian | |
2007-08-17 | load machine.Inputs based on vs.inputs_read | Brian | |
2007-08-17 | added pipe ptr to draw_context | Brian | |
2007-08-17 | compute clipmask | Brian | |
2007-08-17 | define CLIP_LEFT/RIGHT etc | Brian | |
2007-08-17 | shade four vertices at a time | Brian | |
2007-08-17 | added align16() function | Brian | |
2007-08-17 | added uint64 type | Brian | |
2007-08-17 | fix edgeflag bug | Brian | |
2007-08-17 | pack output vertex attributes in sequential slots | Brian | |
2007-08-17 | assertions | Brian | |
2007-08-16 | Break mesa dependencies. | michal | |
Silence compiler warnings. | |||
2007-08-16 | Silence compiler warnings. | michal | |
2007-08-16 | Break mesa dependencies. | michal | |
Silence compiler warnings. | |||
2007-08-16 | Silence compiler warnings. | michal | |
2007-08-16 | Define ffs() for __WIN32__ & __MSC__. | michal | |
Break mesa dependencies. | |||
2007-08-16 | Define __WIN32__. | michal | |
2007-08-16 | Cosmetic changes. | michal | |
2007-08-16 | Remove many dependencies on mesa headers. | Brian | |
To build with mesa, need -DMESA in makefile/config file. | |||
2007-08-16 | misc changes to support vertex shaders (disabled by default) | Brian | |
2007-08-16 | run real vertex shaders, a total hack for now | Brian | |
2007-08-16 | Begin added vertex shader state/support. | Brian | |
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info. | |||
2007-08-16 | disable Z value scaling - it's done in sp_quad_depth_test.c | Brian | |
2007-08-16 | move the draw_alloc/free_tmps() functions to draw_prim.c | Brian | |
2007-08-16 | Remove GL/mesa types, rearrange things into more logical groups | Brian | |
2007-08-16 | Add missing inlcude directory. | michal | |
2007-08-16 | Copy fragment z if the fragment shader does not write depth on its own.` | michal | |
2007-08-16 | Drawing code refactoring. | Brian | |
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway. | |||
2007-08-16 | point/line/polygon drawing (factored out of draw_vb.c) | Brian | |