Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-20 | add PIPE_FORMAT_Z24_S8 support to softpipe patsh | Brian | |
2007-11-20 | initial support for PIPE_FORMAT_Z24_S8 | Brian | |
2007-11-19 | optimize earlyz_quad(), add comments, remove unneeded #includes | Brian | |
2007-11-19 | optimize linear_interpolation(), perspective_interpolation() functions | Brian | |
2007-11-18 | Implement early depth test. | Michal Krol | |
Early depth test is enabled when depth test is enabled and alpha test is disabled and fragment shader does not write depth. The early-z is implemented by moving the depth test stage just before the fragment shader stage and prepending it with an earlyz stage, introduced with this commit. The earlyz stage prepares the quad->outputs.depth for the following depth test stage by interpolating Z position, just as the fragment shader would do. | |||
2007-11-17 | Proper fence reference counting. | José Fonseca | |
2007-11-16 | more convenient debug code | Brian | |
2007-11-16 | note problem with fragment coord Y orientation | Brian | |
2007-11-16 | added a clip-bypass flag to rasterizer state | Brian | |
2007-11-15 | Include fences in the i915simple winsys interface. | José Fonseca | |
2007-11-09 | comments, assertions | Brian | |
2007-11-09 | minor simplifcation in vertex_fetch() | Brian | |
2007-11-08 | Reorganize user-space vertex fields in draw_context into 'user' group. | Brian | |
This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc. | |||
2007-11-08 | remove unneeded #includes, added assertion in draw_compute_vertex_size() | Brian | |
2007-11-08 | Remove unneeded header, draw_prim.h | Brian | |
2007-11-08 | Fix minor logic error in get_queued_prim() which caused flushing when there ↵ | Brian | |
was still room in the prim queue. | |||
2007-11-08 | new comments | Brian | |
2007-11-08 | remove unneeded #includes | Brian | |
2007-11-08 | comments, remove unneeded #includes | Brian | |
2007-11-08 | For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow ↵ | Brian | |
compare mode is enabled. | |||
2007-11-08 | Implement shadow comparisons. | Brian | |
2007-11-08 | use pipe_surface_reference() in sp_tile_cache_set_surface() | Brian | |
2007-11-08 | fix bad width/height code in softpipe_clear() | Brian | |
2007-11-08 | Remove TGSI_OPCODE_TXP | Brian | |
Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead. | |||
2007-11-08 | check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected ↵ | Brian | |
textures) | |||
2007-11-08 | tweak anisotropic filtering code | Brian | |
2007-11-08 | enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet) | Brian | |
2007-11-08 | remove translate_compare_func(), use i915_translate_compare_func() | Brian | |
2007-11-08 | Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex). | Brian | |
Added 16bpp case to translate_depth_format(). Added framebuffer_size() to determine framebuffer size. | |||
2007-11-08 | remove unneeded #include | Brian | |
2007-11-08 | Added pipe->get_paramf() to query float limits. | Brian | |
So far max point size, line width, texture anistopy and lod bias. | |||
2007-11-08 | Rename struct field 'private' to 'priv'. | Michel Dänzer | |
This broke the LLVM build because 'private' is a C++ keyword. | |||
2007-11-07 | fix warning | Brian | |
2007-11-07 | update flush/fence comments for i915_flush() | Brian | |
2007-11-07 | Remove winsys->wait_idle(), subsumed by pipe->flush(). | Brian | |
Connect intel_i915_batch_finish() into i915_winsys, just like intel_i915_batch_flush(). Call i915_winsys->batch_finish() in response to pipe->flush(PIPE_FLUSH_WAIT). Now all the batchbuffer/fence code is in one place and a little cleaner. | |||
2007-11-07 | New PIPE_FLUSH_WAIT flag for pipe->flush(). | Brian | |
The state tracker doesn't have to directly call winsys->wait_idle() anymore. glFlush and glFinish both go through pipe->flush() now. | |||
2007-11-07 | Remove context dependencies in winsys layer. | Brian | |
The winsys object is now per-screen and shared by multiple contexts. The regionPool is now part of the i915 winsys layer. The winsys wait_idle() and flush_frontbuffer() funcs will get more attention... | |||
2007-11-07 | just reorder a few members of pipe_winsys, update comments | Brian | |
2007-11-07 | more dead code removal | Brian | |
2007-11-07 | re-enable PIPE_FORMAT_U_Z32 support | Brian | |
2007-11-07 | better depth buffer selection | Brian | |
2007-11-07 | disable/remove dead code | Brian | |
2007-11-07 | Disable the call to driBOReference() in i915_update_texture() | Brian | |
It doesn't seem to be needed and disabling it fixes a big memory leak with some programs like xdemos/wincopy.c | |||
2007-11-07 | redo xm_surface_release() to match i915 | Brian | |
2007-11-07 | fix bad varname | Brian | |
2007-11-07 | Add winsys->surface_release() to complement winsys->surface_alloc(). | Brian | |
pipe_surface now has a pointer to the winsys which create/owns the surface. This allows clean surface deallocation w/out a rendering context. | |||
2007-11-07 | Check the right ammount of free space in vertex buffer. | José Fonseca | |
2007-11-07 | Reset temporary vertices ids. | José Fonseca | |
2007-11-07 | Use a consistent number to identify undefined vertices. | José Fonseca | |
2007-11-07 | Reuse the vertex buffer until the vertex size changes. | José Fonseca | |