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path: root/src/mesa/pipe
AgeCommit message (Collapse)Author
2008-02-15gallium: initial code for wide/AA line drawingBrian
2008-02-15gallium: clean-up, simplification of mipmapped texturesBrian
Remove pipe_texture->first_level (always implicitly zero). This means there's never any unused mipmap levels at the top. In the state tracker, we no longer re-layout mipmapped textures if the MinLod/MaxLod texture parameters change. It's up to the driver to obey the pipe_sampler->min/max_lod clamps.
2008-02-15nv40: fix inline u08/u16 indicesBen Skeggs
2008-02-15gallium: update comment about buffer map flagsBrian
2008-02-15gallium: fix fragment/vertex typoBrian
2008-02-15remove seperate llvm vs entry pointsZack Rusin
they're not necessary anymore. we use the same paths as sse and tgsi code
2008-02-15start genering soa type code in llvm pathsZack Rusin
2008-02-15disable llvm for fragment shaders for nowZack Rusin
2008-02-15rewrite the way cpu engine is handledZack Rusin
2008-02-15rewrite the way we handle ir in llvm codeZack Rusin
introduce intermediate step gallivm_ir before compiling it down to the final llvm ir.
2008-02-15add a stub of a lowering passZack Rusin
2008-02-15nv40: prep for multiple pipe contexts on a single hw channelBen Skeggs
2008-02-15nouveau: interface updatesBen Skeggs
2008-02-15nv40: delay all state emit until before drawBen Skeggs
2008-02-15fix comment typosBrian
2008-02-15gallium: added draw_flush() call in softpipe_bind_sampler_state()Brian
2008-02-15failover: several fixes to failover pipe moduleJerome Glisse
2008-02-15tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.Michel Dänzer
2008-02-15pipebuffer: Fix reversed assertion.Michel Dänzer
2008-02-15Cell: silence unused var warningsBrian
2008-02-15gallium: #include p_debug.h since we use assertBrian
2008-02-15Cell: use mem_dup()Brian
2008-02-15gallium: use mem_dup()Brian
2008-02-15gallium: added mem_dup()Brian
2008-02-15gallium: change pipe->texture_create() to operate like the CSO functionsBrian
Now, pass in a template object and return a new object.
2008-02-15gallium: add bitmap/drawpixels texcoord bias supportBrian
The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS) to get a bias factor for adjusting the texcoords used in bitmap/drawpixels. This allows us to compensate for small differences in rasterization from one device to another.
2008-02-15gallium: Bring latest fixes.José Fonseca
2008-02-15gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.José Fonseca
2008-02-15gallium: Add forgotten return type.José Fonseca
2008-02-15gallium: Cross-platform debugging helpers.José Fonseca
2008-02-15gallium: Portability guidelines.José Fonseca
2008-02-15Cell: remove accidentally added OPT_FLAGS linesBrian
2008-02-15Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ↵Brian
struct vertex_header
2008-02-15Cell: re-enable inlined vertex buffersBrian
Vertex data must be on a 16-byte address/offset so SIMD operations will work properly in the SPU code.
2008-02-15Cell: remove dummy fields, update/add some commentsBrian
2008-02-15Cell: added cell_batch_alloc_aligned()Brian
2008-02-15Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick
2008-02-15Add some debug messagesIan Romanick
2008-02-15More semi-trivial vectorization in the shader VMIan Romanick
2008-02-15Vectorize vertex pullerIan Romanick
2008-02-15Vectorize all micro opsIan Romanick
Fold single instruction micro ops inline. Remove unused micro ops.
2008-02-15nv40: cleanup state handling a bitBen Skeggs
2008-02-15gallium: Use align_free to free aligned memory.Michal Krol
2008-02-15Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian
Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned...
2008-02-15Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-15Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-15Cell: move float4 typedef (temporary datatype)Brian
2008-02-15Cell: fix small sampling error in sample_texture_bilinear()Brian
2008-02-15Cell: texture sampler functions always return vector float nowBrian
Texture colors look the same now, regardless of X display/pixel format
2008-02-15Cell: added spu_unpack_A8R8G8B8()Brian