Age | Commit message (Collapse) | Author |
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Remove pipe_texture->first_level (always implicitly zero). This means there's
never any unused mipmap levels at the top.
In the state tracker, we no longer re-layout mipmapped textures if the
MinLod/MaxLod texture parameters change. It's up to the driver to obey the
pipe_sampler->min/max_lod clamps.
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they're not necessary anymore. we use the same paths
as sse and tgsi code
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introduce intermediate step gallivm_ir before compiling it
down to the final llvm ir.
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Now, pass in a template object and return a new object.
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The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS)
to get a bias factor for adjusting the texcoords used in bitmap/drawpixels.
This allows us to compensate for small differences in rasterization from
one device to another.
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struct vertex_header
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Vertex data must be on a 16-byte address/offset so SIMD operations will work
properly in the SPU code.
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Fold single instruction micro ops inline. Remove unused micro ops.
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Contributed by Ian Romanick.
Also, temporarily disable inlined vertex buffers. They need to be 16-byte
aligned...
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Texture colors look the same now, regardless of X display/pixel format
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