Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-24 | Cleanup some of the debugging output code | Zack Rusin | |
2007-10-24 | Make lit work but in a very lame way - will have to be rewritten. | Zack Rusin | |
2007-10-24 | Muchos fixos. gears kinda works. and cases don't crash. | Zack Rusin | |
glorious | |||
2007-10-24 | implement min and max | Zack Rusin | |
2007-10-24 | Fix some warnings and implement lg2 | Zack Rusin | |
2007-10-24 | Implement frc and floor | Zack Rusin | |
2007-10-24 | Implement ex2 opcode | Zack Rusin | |
2007-10-24 | Implement dst opcode | Zack Rusin | |
2007-10-24 | Implement dph opcode | Zack Rusin | |
2007-10-24 | Implement dot4 opcode | Zack Rusin | |
2007-10-24 | Implement pow/rcp and sub opcodes | Zack Rusin | |
2007-10-24 | Add the "add" opcode and assert one vp if an opcode isn't supported | Zack Rusin | |
2007-10-24 | Refactor the tgsi->llvm storage translator | Zack Rusin | |
2007-10-24 | Implement basic opcode translation and storage translation. | Zack Rusin | |
2007-10-24 | Draw first triangle. Start on the llvm builder. | Zack Rusin | |
2007-10-24 | Cleanup some of the testing code. Implement first pass at actually | Zack Rusin | |
running shaders in llvm. | |||
2007-10-24 | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin | |
2007-10-24 | Generate the base shader. | Zack Rusin | |
2007-10-24 | Implement the conversion and do the initial execution pass. | Zack Rusin | |
2007-10-24 | Stub out some conversion. | Zack Rusin | |
2007-10-24 | Initial stab at LLVM integration. | Zack Rusin | |
2007-10-23 | Fix vertex cache bug that allows multiple vertices to fall into the same slot. | Brian | |
Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference(). | |||
2007-10-23 | added comment | Brian | |
2007-10-23 | In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE. | Brian | |
Also, assert that index is not too large before indexing array. | |||
2007-10-23 | adjust coords in wide_line() to be conformant | Brian | |
2007-10-22 | new flag to control psize (from vertex shader or fixed size) | Brian | |
2007-10-22 | add support for sprite texcoord modes | Brian | |
2007-10-22 | implement point sprite mode | Brian | |
2007-10-22 | add point_sprite flag to rasterizer state | Brian | |
2007-10-22 | remove unused var | Brian | |
2007-10-22 | tweak point corners to pass conform test | Brian | |
2007-10-22 | plug the wide prims code into the pipeline | Brian | |
2007-10-22 | update to working condition | Brian | |
2007-10-22 | Finish unifying the surface and texture tile caches. | Brian | |
2007-10-22 | pull clip/ module wide and stippled lines/points code | keithw | |
2007-10-21 | Start implementing cache routines for textures. | Brian | |
First step to consolidating surface/texture caching... | |||
2007-10-21 | rename some vars | Brian | |
2007-10-21 | silence warning | Brian | |
2007-10-20 | Remove obsolete read/write_quad() functions | Brian | |
2007-10-20 | init sp->sbuf_cache to avoid possible segfault | Brian | |
2007-10-20 | Call softpipe_unmap_surfaces() in softpipe_flush(). | Brian | |
This fixes a DRM BO failure upon swapbuffers caused by the color buffer still being mapped. This is a bit heavy handed since we don't always need to unmap buffers when flushing. Need to pass a flag to flush() or design a new function. | |||
2007-10-20 | In region_unmap(), check if region is mapped before decrementing refcount. | Brian | |
2007-10-20 | Convert Z/stencil ops to use cached tiles like colors. | Brian | |
Also, quite a bit of re-org of the tile caches and surface mapping/unmapping. Leave surfaces mapped between primitives now. | |||
2007-10-20 | added case for TGSI_OPCODE_END | Brian | |
2007-10-19 | get/put_tile_raw() funcs for 16/32bpp surfaces | Brian | |
2007-10-19 | added get/put_tile_raw() methods | Brian | |
2007-10-19 | disable debug printf | Brian | |
2007-10-19 | Initial implementation of surface tile caching. | Brian | |
Instead of using read/write_quad() functions, do framebuffer accesses via get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls. Only implemented for color buffers right now. | |||
2007-10-19 | Tile cache functions. | Brian | |
2007-10-18 | remove old comment | Brian | |