Age | Commit message (Collapse) | Author |
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This controls whether texcoords are interpreted as-is or scaled up from [0,1].
Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two.
Also, cleans up the CSO sampler state for i915 a bit.
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ignore stencil
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We weren't rendering correctly if the first thing drawn was a point (PRIM_MODE_POINT=0).
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This is used to wrap user-space data in a pipe buffer object to allow more
uniform treatment of various things. For example, wrapping client-side
vertex arrays so they look like VBOs.
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ignored for now
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texture and level!=0)
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tgsi_translate_mesa_program().
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Previously, output[0] was always Z and output[1] was color. Now output[0]
will be color if Z is not written.
In shade_quad() use the semantic info to determine which quantity is in
which output slot.
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fragment shader writes Z.
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