| Age | Commit message (Collapse) | Author |
|
|
|
|
|
Using floats (and float->ushort->float conversion) introduces errors.
Only GLushort depth buffers work for now...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note that attribute index has to be biased by two, since vertex->data[]
starts after the header and clipcoord fields. See comments for details.
Added a bunch of comments/docs.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(clipping, culling, etc).
|
|
|
|
|
|
Fix function prototype.
|
|
|
|
|
|
|
|
|
|
|
|
of [1,256].
|
|
in some structs
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Make the logic slightly closer to an eventual SSE or SPE implementation.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(fragment ops).
This is very much like the clipper/setup pipeline for primitives.
|
|
|
|
|