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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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ir_to_mesa.cpp
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2010-08-22
mesa: Initialize member variables in ir_to_mesa_src_reg constructor.
Vinson Lee
2010-08-21
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
Vinson Lee
2010-08-20
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Kenneth Graunke
2010-08-20
glsl: add missing ambient field to gl_LightModel
Luca Barbieri
2010-08-20
glsl: don't crash if a field is specified for a non-struct uniform
Luca Barbieri
2010-08-20
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
Luca Barbieri
2010-08-18
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Eric Anholt
2010-08-18
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt
2010-08-18
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt
2010-08-18
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt
2010-08-18
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt
2010-08-18
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-17
ir_to_mesa: Allow ir_return in main().
Eric Anholt
2010-08-17
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
Eric Anholt
2010-08-17
mesa: Dump shader source before validating the shader.
Eric Anholt
2010-08-16
ir_to_mesa: Silence unused variable warnings
Ian Romanick
2010-08-16
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)
Ian Romanick
2010-08-16
ir_to_mesa: Support texture rectangle targets
Ian Romanick
2010-08-14
mesa: Silence gcc warning "control reaches end of non-void function".
José Fonseca
2010-08-14
mesa: Silence gcc warning "missing initializer for member".
José Fonseca
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-09
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
2010-08-06
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
Eric Anholt
2010-08-06
ir_to_mesa: Add support for sampler arrays.
Eric Anholt
2010-08-06
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-06
ir_to_mesa: Give the expected size for _mesa_add_attribute().
Eric Anholt
2010-08-05
ir_to_mesa: Handle texture-array samplers
Ian Romanick
2010-08-05
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
ir_to_mesa: Don't do function inlining until linking.
Eric Anholt
2010-08-05
glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
Eric Anholt
2010-08-05
ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
Eric Anholt
2010-08-04
ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
Eric Anholt
2010-08-04
glsl2: Add ir_assignment::write_mask and associated methods
Ian Romanick
2010-08-04
ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.
Eric Anholt
2010-08-04
glsl2: Skip talloc_parent in constant_expression of non-constant arrays.
Eric Anholt
2010-08-02
ir_to_mesa: Add support for 1.20 uniform initializers.
Eric Anholt
2010-08-02
Initialize a couple of HasIndex2 fields on Mesa IR src regs.
Eric Anholt
2010-08-02
ir_to_mesa: Support for struct uniforms.
Eric Anholt
2010-08-02
ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.
Eric Anholt
2010-08-01
ir_to_mesa: Add support for MESA_GLSL=log.
Eric Anholt
2010-07-31
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-30
ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.
Eric Anholt
2010-07-29
ir_to_mesa: Don't emit a duplicate return at the end of a function.
Eric Anholt
2010-07-28
ir_to_mesa: Respect the driver if it rejects a shader.
Eric Anholt
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