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path: root/src/mesa/program/ir_to_mesa.cpp
AgeCommit message (Expand)Author
2010-08-22mesa: Initialize member variables in ir_to_mesa_src_reg constructor.Vinson Lee
2010-08-21mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.Vinson Lee
2010-08-20glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke
2010-08-20glsl: add missing ambient field to gl_LightModelLuca Barbieri
2010-08-20glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri
2010-08-20glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri
2010-08-18mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt
2010-08-18ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt
2010-08-18ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt
2010-08-18ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt
2010-08-18ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt
2010-08-18ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt
2010-08-18mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt
2010-08-18mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt
2010-08-17ir_to_mesa: Allow ir_return in main().Eric Anholt
2010-08-17ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt
2010-08-17mesa: Dump shader source before validating the shader.Eric Anholt
2010-08-16ir_to_mesa: Silence unused variable warningsIan Romanick
2010-08-16ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick
2010-08-16ir_to_mesa: Support texture rectangle targetsIan Romanick
2010-08-14mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca
2010-08-14mesa: Silence gcc warning "missing initializer for member".José Fonseca
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-09glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt
2010-08-09glsl2: Add constant propagation.Eric Anholt
2010-08-06glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt
2010-08-06ir_to_mesa: Add support for sampler arrays.Eric Anholt
2010-08-06glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt
2010-08-06ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt
2010-08-05ir_to_mesa: Handle texture-array samplersIan Romanick
2010-08-05glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt
2010-08-05ir_to_mesa: Don't do function inlining until linking.Eric Anholt
2010-08-05glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt
2010-08-05ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt
2010-08-04ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.Eric Anholt
2010-08-04glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick
2010-08-04ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.Eric Anholt
2010-08-04glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt
2010-08-02ir_to_mesa: Add support for 1.20 uniform initializers.Eric Anholt
2010-08-02Initialize a couple of HasIndex2 fields on Mesa IR src regs.Eric Anholt
2010-08-02ir_to_mesa: Support for struct uniforms.Eric Anholt
2010-08-02ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.Eric Anholt
2010-08-01ir_to_mesa: Add support for MESA_GLSL=log.Eric Anholt
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-30ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt
2010-07-29ir_to_mesa: Don't emit a duplicate return at the end of a function.Eric Anholt
2010-07-28ir_to_mesa: Respect the driver if it rejects a shader.Eric Anholt