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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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ir_to_mesa.cpp
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2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.
Kenneth Graunke
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-12
glsl: Fix incorrect assertion
Ian Romanick
2010-10-12
ir_to_mesa: assorted clean-ups, const qualifiers, new comments
Brian Paul
2010-09-28
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
Eric Anholt
2010-09-28
mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
Eric Anholt
2010-09-22
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
Eric Anholt
2010-09-22
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
Eric Anholt
2010-09-17
ir_to_mesa: Remove unused member array_indexed from struct statevar_element.
Vinson Lee
2010-09-17
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-15
glsl2: fix signed/unsigned comparison warning
Brian Paul
2010-09-13
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Luca Barbieri
2010-09-13
glsl: call ir_lower_jumps according to compiler options
Luca Barbieri
2010-09-09
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-09
glsl2: Add ir_unop_noise
Ian Romanick
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: make compiler options per-target
Luca Barbieri
2010-09-07
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
2010-09-07
ir_to_mesa: Add support for gl_NormalScale.
Eric Anholt
2010-09-07
glsl: Make sure shader source isn't NULL.
Kenneth Graunke
2010-09-07
ir_to_mesa: Fix warning in last commit.
Eric Anholt
2010-09-07
ir_to_mesa: Move the STATE_VAR elements of a builtin uniform to a temp (v2).
Eric Anholt
2010-09-04
Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a...
Marek Olšák
2010-09-03
ir_to_mesa: Handle loops with loop controls set
Ian Romanick
2010-09-02
mesa: fix code generation for ir_unop_sqrt
Brian Paul
2010-09-01
ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a temp.
Eric Anholt
2010-09-01
ir_to_mesa: Add a little helper for emitting link failure messages.
Eric Anholt
2010-08-31
ir_to_mesa: When emitting a pixel kill, flag that we did so.
Eric Anholt
2010-08-31
ir_to_mesa: Sort the uniform list we're adding to Parameters[] order.
Eric Anholt
2010-08-31
ir_to_mesa: Fix struct/class confusion
nobled
2010-08-31
ir_to_mesa: Set up our instruction nodes with zeroed data.
Eric Anholt
2010-08-31
ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRT
Marek Olšák
2010-08-30
mesa: Return after assertion failure.
José Fonseca
2010-08-29
ir_to_mesa: Initialize variable in ir_to_mesa_visitor::visit.
Vinson Lee
2010-08-26
ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.
Eric Anholt
2010-08-25
ir_to_mesa: Add support for samplers in structures.
Eric Anholt
2010-08-25
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
Eric Anholt
2010-08-25
mesa: Remove the "Used" flag in gl_program_parameter.
Eric Anholt
2010-08-25
ir_to_mesa: set IndirectRegisterFiles
Marek Olšák
2010-08-24
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-23
mesa: Add new ir_unop_any() expression operation.
Eric Anholt
2010-08-23
ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.
Eric Anholt
2010-08-23
ir_to_mesa: Fix constant array handling to return the temp we created.
Eric Anholt
2010-08-22
mesa: Initialize member variables in ir_to_mesa_src_reg constructor.
Vinson Lee
2010-08-21
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
Vinson Lee
2010-08-20
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Kenneth Graunke
2010-08-20
glsl: add missing ambient field to gl_LightModel
Luca Barbieri
2010-08-20
glsl: don't crash if a field is specified for a non-struct uniform
Luca Barbieri
2010-08-20
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
Luca Barbieri
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