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path: root/src/mesa/program
AgeCommit message (Expand)Author
2010-08-25mesa: Remove now-unused _mesa_add_sampler().Eric Anholt
2010-08-25ir_to_mesa: Add support for samplers in structures.Eric Anholt
2010-08-25mesa: Remove now-unused _mesa_add_uniform.Eric Anholt
2010-08-25ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt
2010-08-25mesa: Remove the "Used" flag in gl_program_parameter.Eric Anholt
2010-08-25ir_to_mesa: set IndirectRegisterFilesMarek Olšák
2010-08-24glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt
2010-08-24prog_execute: Implement OPCODE_TXLIan Romanick
2010-08-23mesa: Add new ir_unop_any() expression operation.Eric Anholt
2010-08-23ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt
2010-08-23ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt
2010-08-22mesa: Initialize member variables in ir_to_mesa_src_reg constructor.Vinson Lee
2010-08-21mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.Vinson Lee
2010-08-20glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke
2010-08-20glsl: add missing ambient field to gl_LightModelLuca Barbieri
2010-08-20glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri
2010-08-20glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri
2010-08-18mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt
2010-08-18mesa: Don't try to free components of a NULL uniform list.Eric Anholt
2010-08-18ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt
2010-08-18ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt
2010-08-18ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt
2010-08-18ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt
2010-08-18ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt
2010-08-18mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt
2010-08-18mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt
2010-08-17ir_to_mesa: Allow ir_return in main().Eric Anholt
2010-08-17ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt
2010-08-17prog_optimize: Only merge writes to temporary registersBenjamin Segovia
2010-08-17mesa: Dump shader source before validating the shader.Eric Anholt
2010-08-16Merge branch 'glsl2'Ian Romanick
2010-08-16ir_to_mesa: Silence unused variable warningsIan Romanick
2010-08-16ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick
2010-08-16ir_to_mesa: Support texture rectangle targetsIan Romanick
2010-08-14mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca
2010-08-14mesa: Silence gcc warning "missing initializer for member".José Fonseca
2010-08-13Merge branch 'master' into glsl2Ian Romanick
2010-08-13glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
2010-08-13mesa: assorted clean-ups, var type changes, assertions in prog_optimize.cBrian Paul
2010-08-13mesa: more/better program optimizationsBenjamin Segovia
2010-08-12mesa: Include missing header in programopt.h.Vinson Lee
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-12mesa: check for null shader->InfoLog before printingBrian Paul
2010-08-12mesa: Clean up header file inclusion in prog_uniform.h.Vinson Lee
2010-08-12mesa: Include missing headers in prog_print.h.Vinson Lee
2010-08-12mesa: Include missing header in prog_optimize.h.Vinson Lee
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-08-11mesa: Include missing header in prog_noise.h.Vinson Lee