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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-25
mesa: Remove now-unused _mesa_add_uniform.
Eric Anholt
2010-08-25
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
Eric Anholt
2010-08-25
mesa: Remove the "Used" flag in gl_program_parameter.
Eric Anholt
2010-08-25
ir_to_mesa: set IndirectRegisterFiles
Marek Olšák
2010-08-24
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
prog_execute: Implement OPCODE_TXL
Ian Romanick
2010-08-23
mesa: Add new ir_unop_any() expression operation.
Eric Anholt
2010-08-23
ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.
Eric Anholt
2010-08-23
ir_to_mesa: Fix constant array handling to return the temp we created.
Eric Anholt
2010-08-22
mesa: Initialize member variables in ir_to_mesa_src_reg constructor.
Vinson Lee
2010-08-21
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
Vinson Lee
2010-08-20
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Kenneth Graunke
2010-08-20
glsl: add missing ambient field to gl_LightModel
Luca Barbieri
2010-08-20
glsl: don't crash if a field is specified for a non-struct uniform
Luca Barbieri
2010-08-20
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
Luca Barbieri
2010-08-18
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Eric Anholt
2010-08-18
mesa: Don't try to free components of a NULL uniform list.
Eric Anholt
2010-08-18
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt
2010-08-18
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt
2010-08-18
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt
2010-08-18
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt
2010-08-18
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-17
ir_to_mesa: Allow ir_return in main().
Eric Anholt
2010-08-17
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
Eric Anholt
2010-08-17
prog_optimize: Only merge writes to temporary registers
Benjamin Segovia
2010-08-17
mesa: Dump shader source before validating the shader.
Eric Anholt
2010-08-16
Merge branch 'glsl2'
Ian Romanick
2010-08-16
ir_to_mesa: Silence unused variable warnings
Ian Romanick
2010-08-16
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)
Ian Romanick
2010-08-16
ir_to_mesa: Support texture rectangle targets
Ian Romanick
2010-08-14
mesa: Silence gcc warning "control reaches end of non-void function".
José Fonseca
2010-08-14
mesa: Silence gcc warning "missing initializer for member".
José Fonseca
2010-08-13
Merge branch 'master' into glsl2
Ian Romanick
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
mesa: assorted clean-ups, var type changes, assertions in prog_optimize.c
Brian Paul
2010-08-13
mesa: more/better program optimizations
Benjamin Segovia
2010-08-12
mesa: Include missing header in programopt.h.
Vinson Lee
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
mesa: check for null shader->InfoLog before printing
Brian Paul
2010-08-12
mesa: Clean up header file inclusion in prog_uniform.h.
Vinson Lee
2010-08-12
mesa: Include missing headers in prog_print.h.
Vinson Lee
2010-08-12
mesa: Include missing header in prog_optimize.h.
Vinson Lee
2010-08-11
glsl2: remove stray semicolon
Brian Paul
2010-08-11
mesa: Include missing header in prog_noise.h.
Vinson Lee
2010-08-11
mesa: Clean up header file inclusion in prog_instruction.h.
Vinson Lee
2010-08-11
mesa: Include missing header in prog_execute.h.
Vinson Lee
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