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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt
2010-08-18
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-17
ir_to_mesa: Allow ir_return in main().
Eric Anholt
2010-08-17
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
Eric Anholt
2010-08-17
prog_optimize: Only merge writes to temporary registers
Benjamin Segovia
2010-08-17
mesa: Dump shader source before validating the shader.
Eric Anholt
2010-08-16
Merge branch 'glsl2'
Ian Romanick
2010-08-16
ir_to_mesa: Silence unused variable warnings
Ian Romanick
2010-08-16
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)
Ian Romanick
2010-08-16
ir_to_mesa: Support texture rectangle targets
Ian Romanick
2010-08-14
mesa: Silence gcc warning "control reaches end of non-void function".
José Fonseca
2010-08-14
mesa: Silence gcc warning "missing initializer for member".
José Fonseca
2010-08-13
Merge branch 'master' into glsl2
Ian Romanick
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
mesa: assorted clean-ups, var type changes, assertions in prog_optimize.c
Brian Paul
2010-08-13
mesa: more/better program optimizations
Benjamin Segovia
2010-08-12
mesa: Include missing header in programopt.h.
Vinson Lee
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
mesa: check for null shader->InfoLog before printing
Brian Paul
2010-08-12
mesa: Clean up header file inclusion in prog_uniform.h.
Vinson Lee
2010-08-12
mesa: Include missing headers in prog_print.h.
Vinson Lee
2010-08-12
mesa: Include missing header in prog_optimize.h.
Vinson Lee
2010-08-11
glsl2: remove stray semicolon
Brian Paul
2010-08-11
mesa: Include missing header in prog_noise.h.
Vinson Lee
2010-08-11
mesa: Clean up header file inclusion in prog_instruction.h.
Vinson Lee
2010-08-11
mesa: Include missing header in prog_execute.h.
Vinson Lee
2010-08-11
mesa: Include missing header in prog_cache.h.
Vinson Lee
2010-08-11
mesa: Include missing header in nvvertparse.h.
Vinson Lee
2010-08-11
mesa: Include missing header in nvfragparse.h.
Vinson Lee
2010-08-11
mesa: Remove unnecessary header from hash_table.h.
Vinson Lee
2010-08-10
mesa: additional program limit assertions
Brian Paul
2010-08-09
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
2010-08-06
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
Eric Anholt
2010-08-06
ir_to_mesa: Add support for sampler arrays.
Eric Anholt
2010-08-06
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-06
ir_to_mesa: Give the expected size for _mesa_add_attribute().
Eric Anholt
2010-08-05
ir_to_mesa: Handle texture-array samplers
Ian Romanick
2010-08-05
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
ir_to_mesa: Don't do function inlining until linking.
Eric Anholt
2010-08-05
glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
Eric Anholt
2010-08-05
ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
Eric Anholt
2010-08-04
i965: Settle on printing our program debug to stdout.
Eric Anholt
2010-08-04
ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
Eric Anholt
2010-08-04
glsl2: Add ir_assignment::write_mask and associated methods
Ian Romanick
2010-08-04
ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.
Eric Anholt
2010-08-04
mesa: Don't null deref looking for Mesa IR code at compile time.
Eric Anholt
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