Age | Commit message (Expand) | Author |
2010-08-29 | ir_to_mesa: Initialize variable in ir_to_mesa_visitor::visit. | Vinson Lee |
2010-08-26 | ir_to_mesa: Don't assume that an ir_dereference_array is of a variable. | Eric Anholt |
2010-08-25 | mesa: Remove now-unused _mesa_add_sampler(). | Eric Anholt |
2010-08-25 | ir_to_mesa: Add support for samplers in structures. | Eric Anholt |
2010-08-25 | mesa: Remove now-unused _mesa_add_uniform. | Eric Anholt |
2010-08-25 | ir_to_mesa: Convert this code to using linker.cpp's uniform locations. | Eric Anholt |
2010-08-25 | mesa: Remove the "Used" flag in gl_program_parameter. | Eric Anholt |
2010-08-25 | ir_to_mesa: set IndirectRegisterFiles | Marek Olšák |
2010-08-24 | glsl: Set up uniform initializers by walking the shaders after linking. | Eric Anholt |
2010-08-24 | prog_execute: Implement OPCODE_TXL | Ian Romanick |
2010-08-23 | mesa: Add new ir_unop_any() expression operation. | Eric Anholt |
2010-08-23 | ir_to_mesa: Implement f2b by comparing the arg to 0, not the result. | Eric Anholt |
2010-08-23 | ir_to_mesa: Fix constant array handling to return the temp we created. | Eric Anholt |
2010-08-22 | mesa: Initialize member variables in ir_to_mesa_src_reg constructor. | Vinson Lee |
2010-08-21 | mesa: Initialize variables in mesa_src_reg_from_ir_src_reg. | Vinson Lee |
2010-08-20 | glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor. | Kenneth Graunke |
2010-08-20 | glsl: add missing ambient field to gl_LightModel | Luca Barbieri |
2010-08-20 | glsl: don't crash if a field is specified for a non-struct uniform | Luca Barbieri |
2010-08-20 | glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct | Luca Barbieri |
2010-08-18 | mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump. | Eric Anholt |
2010-08-18 | mesa: Don't try to free components of a NULL uniform list. | Eric Anholt |
2010-08-18 | ir_to_mesa: Fix leak by improper freeing of a uniform list. | Eric Anholt |
2010-08-18 | ir_to_mesa: Don't leak the whole linked assembly program. | Eric Anholt |
2010-08-18 | ir_to_mesa: Fix leak of set_branchtargets temp data. | Eric Anholt |
2010-08-18 | ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile. | Eric Anholt |
2010-08-18 | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt |
2010-08-18 | ir_to_mesa: Free the ir_to_mesa temporary storage when we're done. | Eric Anholt |
2010-08-18 | mesa: Hang the compiled shader off the shader->ir, not the shader. | Eric Anholt |
2010-08-18 | mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log. | Eric Anholt |
2010-08-17 | ir_to_mesa: Allow ir_return in main(). | Eric Anholt |
2010-08-17 | ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal. | Eric Anholt |
2010-08-17 | prog_optimize: Only merge writes to temporary registers | Benjamin Segovia |
2010-08-17 | mesa: Dump shader source before validating the shader. | Eric Anholt |
2010-08-16 | Merge branch 'glsl2' | Ian Romanick |
2010-08-16 | ir_to_mesa: Silence unused variable warnings | Ian Romanick |
2010-08-16 | ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *) | Ian Romanick |
2010-08-16 | ir_to_mesa: Support texture rectangle targets | Ian Romanick |
2010-08-14 | mesa: Silence gcc warning "control reaches end of non-void function". | José Fonseca |
2010-08-14 | mesa: Silence gcc warning "missing initializer for member". | José Fonseca |
2010-08-13 | Merge branch 'master' into glsl2 | Ian Romanick |
2010-08-13 | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks. | Eric Anholt |
2010-08-13 | glsl2: Move the common optimization passes to a helper function. | Eric Anholt |
2010-08-13 | mesa: assorted clean-ups, var type changes, assertions in prog_optimize.c | Brian Paul |
2010-08-13 | mesa: more/better program optimizations | Benjamin Segovia |
2010-08-12 | mesa: Include missing header in programopt.h. | Vinson Lee |
2010-08-12 | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick |
2010-08-12 | mesa: check for null shader->InfoLog before printing | Brian Paul |
2010-08-12 | mesa: Clean up header file inclusion in prog_uniform.h. | Vinson Lee |
2010-08-12 | mesa: Include missing headers in prog_print.h. | Vinson Lee |
2010-08-12 | mesa: Include missing header in prog_optimize.h. | Vinson Lee |