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path: root/src/mesa/shader/arbprogparse.c
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2009-01-28Make GL_ARB_draw_buffers mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-14Treat image units and coordinate units differently.Ian Romanick
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2008-10-06mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-07-09mesa: fix state.clip[n].plane parsing bug (bug 16611)Brian Paul
2008-06-12glsl: implement variable array indexesZack Rusin
2008-05-16init SamplersUsed bits in _mesa_parse_arb_fragment_programBrian Paul
2008-03-27consolidate some parsing functions that were pretty much identical for ↵Brian
vertex/fragment programs
2008-03-27when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian
This makes things easier on the back-end when generating GPU code. cherry-picked from gallium-0.1
2008-03-27Set param_var->param_binding_type = PROGRAM_CONSTANTBrian
cherry-picked from gallium-0.1
2008-03-17only set InputsRead bit if input is really usedMarkus Amsler
2008-02-27mesa: set input read only on successMarkus Amsler
2008-02-20raise GL_INVALID_OPERATION if glProgramString compilation failsBrian
2008-01-15Fix the compile of disabled DEBUG_PARSING code.Eric Anholt
2007-12-11make sure state token values are fully initializedRoland Scheidegger
2007-09-13added program_error2() function for better error reportingBrian
2007-09-13Fix state.texgen parsing error (bug 12313).Brian
Replace *(*inst++) with *(*inst)++ in a few places.
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-05Updates for array texture shadow targets.Ian Romanick
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-04Propogate UsesKill information.Keith Whitwell
2007-02-23fix fog breakageBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-22updated debug codeBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21more minor changes to STATE_ indexingBrian
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian
2007-02-09optimize generated vertex programs a bitRoland Scheidegger
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested...
2007-02-01silence uninitialized var warningBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian
they can now apply to vertex programs.
2007-01-04move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵Brian
textures nowadays
2006-12-14Updated includes.Brian
2006-12-14Replace __extension__ with LONGSTRING.Brian
2006-11-15Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now...
2006-11-15#define LONGSTRING __extension__ in imports.h and use it to silence gccBrian Paul
warnings about long string literals.
2006-10-29Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul
2006-10-29Program instructions are initialized before parsing so no need to setBrian Paul
Abs, NegateAbs, CondMask and CondSwizzle fields to defaults here. CondMask was getting mis-set. Removing the incorrect assignment improves fragment program speed by 15%.
2006-09-06for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul
2006-09-05Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul
vertex program, even though it's not really supported. Results will be undefined, but Warcraft doesn't actually use the attribute.
2006-09-05fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul
2006-09-05Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul
in new program_error() function. Add const qualifiers in many places. Reorder some debug code to prevent referencing free'd memory.
2006-08-30Check that we don't try to reference more than one target of a texture unit.Brian Paul
For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one program is an error.
2006-08-30fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger
2006-08-25use _mesa_alloc_instructions()Brian Paul
2006-08-24update MAX_INSTRUCTIONS limitBrian Paul
2006-08-24use _mesa_realloc_instructions()Brian Paul