Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-09 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/context.c | |||
2007-03-04 | Propogate UsesKill information. | Keith Whitwell | |
2007-02-23 | fix fog breakage | Brian | |
2007-02-23 | replace GLint with gl_state_index | Brian | |
2007-02-22 | updated debug code | Brian | |
2007-02-22 | Undo some STATE_POINT/FOG changes. Max length of state token array is now 5. | Brian | |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-21 | more minor changes to STATE_ indexing | Brian | |
2007-02-21 | adjustments to STATE_ token layout/format so token[1] is always the array index | Brian | |
2007-02-09 | optimize generated vertex programs a bit | Roland Scheidegger | |
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested... | |||
2007-02-01 | silence uninitialized var warning | Brian | |
2007-01-09 | clean up a bunch of program parameter stuff | Brian | |
2007-01-09 | Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since | Brian | |
they can now apply to vertex programs. | |||
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵ | Brian | |
textures nowadays | |||
2006-12-14 | Updated includes. | Brian | |
2006-12-14 | Replace __extension__ with LONGSTRING. | Brian | |
2006-11-15 | Add a size parameter to _mesa_add_unnamed_constant() and | Brian Paul | |
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now... | |||
2006-11-15 | #define LONGSTRING __extension__ in imports.h and use it to silence gcc | Brian Paul | |
warnings about long string literals. | |||
2006-10-29 | Change _mesa_init_instruction() to initialize an array of instructions. | Brian Paul | |
2006-10-29 | Program instructions are initialized before parsing so no need to set | Brian Paul | |
Abs, NegateAbs, CondMask and CondSwizzle fields to defaults here. CondMask was getting mis-set. Removing the incorrect assignment improves fragment program speed by 15%. | |||
2006-09-06 | for VERTEX_ATTRIB_WEIGHT, use break, not return | Brian Paul | |
2006-09-05 | Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced in | Brian Paul | |
vertex program, even though it's not really supported. Results will be undefined, but Warcraft doesn't actually use the attribute. | |||
2006-09-05 | fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/ | Brian Paul | |
2006-09-05 | Consolidate common case of _mesa_set_program_error() followed by _mesa_error() | Brian Paul | |
in new program_error() function. Add const qualifiers in many places. Reorder some debug code to prevent referencing free'd memory. | |||
2006-08-30 | Check that we don't try to reference more than one target of a texture unit. | Brian Paul | |
For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one program is an error. | |||
2006-08-30 | fix initialization of native resource usage of vertex/fragment programs | Roland Scheidegger | |
2006-08-25 | use _mesa_alloc_instructions() | Brian Paul | |
2006-08-24 | update MAX_INSTRUCTIONS limit | Brian Paul | |
2006-08-24 | use _mesa_realloc_instructions() | Brian Paul | |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | |
"gl_" to match other structs. | |||
2006-06-28 | propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> ↵ | Tilman Sauerbeck | |
don't segfault when you're trying to access invalid generic attributes | |||
2006-05-29 | don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already ↵ | Tilman Sauerbeck | |
done in parse_generic_attrib_num() | |||
2006-05-29 | generic attribute 0 wasn't handled correctly (Jesse Allen) | Brian Paul | |
2006-04-28 | fix second memory leak (bug 5557) | Brian Paul | |
2006-04-28 | fix first memory leak (bug 5557) | Brian Paul | |
2006-04-25 | No longer alias generic vertex attribs with conventional attribs for ↵ | Brian Paul | |
GL_ARB_vertex_program. | |||
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | |||
2006-03-29 | move NumNativeAlu/TexInstruction assignments (Ewald Snel) | Brian Paul | |
2006-03-22 | ARL dst idx was undefined. | Aapo Tahkola | |
2005-12-06 | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul | |
2005-11-20 | Make Saturate a 2-bit field again, renamed to SaturateMode with three | Brian Paul | |
possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE. | |||
2005-11-19 | remove incorrect cast | Brian Paul | |
2005-11-19 | Remove the _mesa_parse_arb_vertex/fragment_program() functions into | Brian Paul | |
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used. | |||
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul | |
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program(). | |||
2005-11-08 | remove unneeded #includes | Brian Paul | |
2005-11-05 | Unify vertex/fragment program instuctions. | Brian Paul | |
Based on patch by Ian (#4967) but also unify instruction opcodes. | |||
2005-11-03 | Streamline code generation by using a fixed size instruction buffer in | Brian Paul | |
arb_program struct. | |||
2005-11-03 | fix typo, minor clean-ups | Brian Paul | |
2005-11-02 | Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention | Brian Paul | |
2005-11-01 | Several fp and vp tweaks: | Keith Whitwell | |
- Renumber VERT_RESULT_* values so that they match the numbers of the corresponding FRAG_ATTRIB_ values. - Add ctx->VertexProgram._Current and FragmentProgram._Current values which point to either the current client-supplied program if enabled, or otherwise to the current mesa-internal program. Thus this program is always the correct one for the current state, providing that the mesa flags to turn on automatic generation are enabled. - Add callbacks to ctx->Driver.BindProgram() in texenvprogram.c and t_vp_build.c so that the driver knows when the generated program changes. This is cleaner than trying to code all the possible _NEW_* flags into the driver, and more precise as well. - Add a UsesKill flag to identify fragment programs with that instruction, as these can require special treatment. - Move the FRAG_OUTPUT values to mtypes.h, near to similar defn's. |