Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-27 | mesa: set input read only on success | Jerome Glisse | |
2008-02-27 | mesa: set input read only on success | Markus Amsler | |
2008-02-20 | raise GL_INVALID_OPERATION if glProgramString compilation fails | Brian | |
2008-01-18 | s/varible/variable/ | Brian | |
2008-01-18 | set param type to PROGRAM_CONSTANT when parsing immediates | Brian | |
2008-01-15 | Fix the compile of disabled DEBUG_PARSING code. | Eric Anholt | |
2007-12-11 | make sure state token values are fully initialized | Roland Scheidegger | |
2007-09-13 | added program_error2() function for better error reporting | Brian | |
2007-09-13 | Fix state.texgen parsing error (bug 12313). | Brian | |
Replace *(*inst++) with *(*inst)++ in a few places. | |||
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | |
2007-06-05 | Updates for array texture shadow targets. | Ian Romanick | |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-03-09 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/context.c | |||
2007-03-04 | Propogate UsesKill information. | Keith Whitwell | |
2007-02-23 | fix fog breakage | Brian | |
2007-02-23 | replace GLint with gl_state_index | Brian | |
2007-02-22 | updated debug code | Brian | |
2007-02-22 | Undo some STATE_POINT/FOG changes. Max length of state token array is now 5. | Brian | |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-21 | more minor changes to STATE_ indexing | Brian | |
2007-02-21 | adjustments to STATE_ token layout/format so token[1] is always the array index | Brian | |
2007-02-09 | optimize generated vertex programs a bit | Roland Scheidegger | |
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested... | |||
2007-02-01 | silence uninitialized var warning | Brian | |
2007-01-09 | clean up a bunch of program parameter stuff | Brian | |
2007-01-09 | Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since | Brian | |
they can now apply to vertex programs. | |||
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵ | Brian | |
textures nowadays | |||
2006-12-14 | Updated includes. | Brian | |
2006-12-14 | Replace __extension__ with LONGSTRING. | Brian | |
2006-11-15 | Add a size parameter to _mesa_add_unnamed_constant() and | Brian Paul | |
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now... | |||
2006-11-15 | #define LONGSTRING __extension__ in imports.h and use it to silence gcc | Brian Paul | |
warnings about long string literals. | |||
2006-10-29 | Change _mesa_init_instruction() to initialize an array of instructions. | Brian Paul | |
2006-10-29 | Program instructions are initialized before parsing so no need to set | Brian Paul | |
Abs, NegateAbs, CondMask and CondSwizzle fields to defaults here. CondMask was getting mis-set. Removing the incorrect assignment improves fragment program speed by 15%. | |||
2006-09-06 | for VERTEX_ATTRIB_WEIGHT, use break, not return | Brian Paul | |
2006-09-05 | Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced in | Brian Paul | |
vertex program, even though it's not really supported. Results will be undefined, but Warcraft doesn't actually use the attribute. | |||
2006-09-05 | fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/ | Brian Paul | |
2006-09-05 | Consolidate common case of _mesa_set_program_error() followed by _mesa_error() | Brian Paul | |
in new program_error() function. Add const qualifiers in many places. Reorder some debug code to prevent referencing free'd memory. | |||
2006-08-30 | Check that we don't try to reference more than one target of a texture unit. | Brian Paul | |
For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one program is an error. | |||
2006-08-30 | fix initialization of native resource usage of vertex/fragment programs | Roland Scheidegger | |
2006-08-25 | use _mesa_alloc_instructions() | Brian Paul | |
2006-08-24 | update MAX_INSTRUCTIONS limit | Brian Paul | |
2006-08-24 | use _mesa_realloc_instructions() | Brian Paul | |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | |
"gl_" to match other structs. | |||
2006-06-28 | propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> ↵ | Tilman Sauerbeck | |
don't segfault when you're trying to access invalid generic attributes | |||
2006-05-29 | don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already ↵ | Tilman Sauerbeck | |
done in parse_generic_attrib_num() | |||
2006-05-29 | generic attribute 0 wasn't handled correctly (Jesse Allen) | Brian Paul | |
2006-04-28 | fix second memory leak (bug 5557) | Brian Paul | |
2006-04-28 | fix first memory leak (bug 5557) | Brian Paul | |
2006-04-25 | No longer alias generic vertex attribs with conventional attribs for ↵ | Brian Paul | |
GL_ARB_vertex_program. | |||
2006-04-11 | More GLSL code: | Michal Krol | |
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; |