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path: root/src/mesa/shader/arbprogparse.c
AgeCommit message (Collapse)Author
2008-10-06mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-07-09mesa: fix state.clip[n].plane parsing bug (bug 16611)Brian Paul
2008-06-12glsl: implement variable array indexesZack Rusin
2008-05-16init SamplersUsed bits in _mesa_parse_arb_fragment_programBrian Paul
2008-03-27consolidate some parsing functions that were pretty much identical for ↵Brian
vertex/fragment programs
2008-03-27when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian
This makes things easier on the back-end when generating GPU code. cherry-picked from gallium-0.1
2008-03-27Set param_var->param_binding_type = PROGRAM_CONSTANTBrian
cherry-picked from gallium-0.1
2008-03-17only set InputsRead bit if input is really usedMarkus Amsler
2008-02-27mesa: set input read only on successMarkus Amsler
2008-02-20raise GL_INVALID_OPERATION if glProgramString compilation failsBrian
2008-01-15Fix the compile of disabled DEBUG_PARSING code.Eric Anholt
2007-12-11make sure state token values are fully initializedRoland Scheidegger
2007-09-13added program_error2() function for better error reportingBrian
2007-09-13Fix state.texgen parsing error (bug 12313).Brian
Replace *(*inst++) with *(*inst)++ in a few places.
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-05Updates for array texture shadow targets.Ian Romanick
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-04Propogate UsesKill information.Keith Whitwell
2007-02-23fix fog breakageBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-22updated debug codeBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21more minor changes to STATE_ indexingBrian
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian
2007-02-09optimize generated vertex programs a bitRoland Scheidegger
Use new internal state to avoid per-vertex normalization of static spot direction vector. Use internal state for simpler per-vertex fog computations (MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog). Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while there fix it up (RSQ instead of RCP). All untested...
2007-02-01silence uninitialized var warningBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian
they can now apply to vertex programs.
2007-01-04move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵Brian
textures nowadays
2006-12-14Updated includes.Brian
2006-12-14Replace __extension__ with LONGSTRING.Brian
2006-11-15Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now...
2006-11-15#define LONGSTRING __extension__ in imports.h and use it to silence gccBrian Paul
warnings about long string literals.
2006-10-29Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul
2006-10-29Program instructions are initialized before parsing so no need to setBrian Paul
Abs, NegateAbs, CondMask and CondSwizzle fields to defaults here. CondMask was getting mis-set. Removing the incorrect assignment improves fragment program speed by 15%.
2006-09-06for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul
2006-09-05Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul
vertex program, even though it's not really supported. Results will be undefined, but Warcraft doesn't actually use the attribute.
2006-09-05fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul
2006-09-05Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul
in new program_error() function. Add const qualifiers in many places. Reorder some debug code to prevent referencing free'd memory.
2006-08-30Check that we don't try to reference more than one target of a texture unit.Brian Paul
For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one program is an error.
2006-08-30fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger
2006-08-25use _mesa_alloc_instructions()Brian Paul
2006-08-24update MAX_INSTRUCTIONS limitBrian Paul
2006-08-24use _mesa_realloc_instructions()Brian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
"gl_" to match other structs.
2006-06-28propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> ↵Tilman Sauerbeck
don't segfault when you're trying to access invalid generic attributes