| Age | Commit message (Collapse) | Author | 
|---|
|  | - use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
  (ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
  attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs; | 
|  | arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch].
Clean up quite a bit of the arb parsing code.
Rewrite parser extension code to avoid a mess of string operations every
time the parser was used. | 
|  | Based on patch by Ian (#4967) but also unify instruction opcodes. | 
|  | temporaries, parameters, etc).
glGetProgramivARB() now returns all the right things.
Updated i915 and r300 code to initialize program native limits and
current program's native instruction/temporary/etc counts. | 
|  | use 64-bit pointers and 32-bit longs.  So, operations like casting pointers
to unsigned long and back to pointer won't work.  glheader.h now
includes files to define uintptr_t, which should instead be used for
this sort of operation.  It is an integer type that is the same size
as a pointer. | 
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