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path: root/src/mesa/shader/arbprogram.c
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2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2005-11-19Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
2005-11-05Unify vertex/fragment program instuctions.Brian Paul
Based on patch by Ian (#4967) but also unify instruction opcodes.
2005-11-01Re-org and clean-up of vertx/fragment program limits (instructions,Brian Paul
temporaries, parameters, etc). glGetProgramivARB() now returns all the right things. Updated i915 and r300 code to initialize program native limits and current program's native instruction/temporary/etc counts.
2005-05-05Port Mesa to build on a P64 platform (e.g., Win64). P64 platformsKarl Schultz
use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
2004-10-16fix if/else bug in _mesa_ProgramEnvParameter4fARB (fdo bug 1645)Brian Paul
2004-10-06fix GetVertexAttrib problemBrian Paul
2004-10-04ARB_fp support for GL_ARB_draw_buffers (Karl Rasche)Brian Paul
2004-03-10Moved from src/mesa/main.Michal Krol