Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-05 | fix var declaration so that a C compiler can build it. | Karl Schultz | |
2005-09-02 | add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵ | Roland Scheidegger | |
scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before) | |||
2005-01-30 | add number of passes count to ati_fragment_shader | Dave Airlie | |
2005-01-20 | Update glDeletePrograms/Buffers() so that the ID is freed immediately, like | Brian Paul | |
texture objects. | |||
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start |