Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-19 | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul | |
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway. | |||
2005-09-12 | remove unnecessary Swizzle parameter from struct (forgotten when the code ↵ | Roland Scheidegger | |
was refactored) | |||
2005-09-02 | add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵ | Roland Scheidegger | |
scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before) | |||
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start |