Age | Commit message (Expand) | Author |
---|---|---|
2010-06-28 | ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup. | Eric Anholt |
2010-06-25 | glsl2: Add support for non-float constants in Mesa IR. | Eric Anholt |
2010-06-25 | glsl2: Take out the spamming of debug flags I'd added. | Eric Anholt |
2010-06-25 | glsl2: Don't clear swizzles for Mesa IR constants after fetching them. | Eric Anholt |
2010-06-25 | glsl2: Start trying to hook up uniforms. | Eric Anholt |
2010-06-25 | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt |
2010-06-25 | glsl2: Emit OPCODE_END at the end of the Mesa program. | Eric Anholt |
2010-06-25 | glsl2: Hook up constant parameters in ir_to_mesa. | Eric Anholt |
2010-06-25 | glsl2: Set InputsRead and OutputsWritten on the generated programs. | Eric Anholt |
2010-06-25 | glsl2: Start integrating ir_to_mesa.cpp into shader_api.h | Eric Anholt |
2010-06-24 | glsl2: Replace the GLSL compiler with the glsl2 project. | Eric Anholt |
2010-06-24 | glsl2: Move the Mesa IR codegen into mesa/shader/ | Eric Anholt |