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path: root/src/mesa/shader/nvfragparse.c
AgeCommit message (Collapse)Author
2005-05-05Port Mesa to build on a P64 platform (e.g., Win64). P64 platformsKarl Schultz
use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
2005-04-21Reduce the size of mesa's internal fragment and vertex programKeith Whitwell
representations by switching to packed structures for registers and instructions.
2004-12-18Added PRINT instruction for GL_NV_fragment_program.Brian Paul
2004-06-29disable some debug codeBrian Paul
2004-04-18Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul
Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that.
2004-04-02Implement ARB_f_p KIL correctly.Brian Paul
2004-03-29Moved from src/mesa/mainMichal Krol