Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-05 | Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms | Karl Schultz | |
use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer. | |||
2005-04-21 | Reduce the size of mesa's internal fragment and vertex program | Keith Whitwell | |
representations by switching to packed structures for registers and instructions. | |||
2004-12-18 | Added PRINT instruction for GL_NV_fragment_program. | Brian Paul | |
2004-06-29 | disable some debug code | Brian Paul | |
2004-04-18 | Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions. | Brian Paul | |
Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that. | |||
2004-04-02 | Implement ARB_f_p KIL correctly. | Brian Paul | |
2004-03-29 | Moved from src/mesa/main | Michal Krol | |