Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-13 | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | |
2006-10-30 | Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h. | Brian Paul | |
Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution. | |||
2006-10-29 | New _mesa_exec_vertex_state_program() function. Start of some re-org. | Brian Paul | |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | |
"gl_" to match other structs. | |||
2004-11-26 | update some type names | Brian Paul | |
2004-04-21 | Fix up some assorted issues with initialization of vertex program registers. | Brian Paul | |
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program. | |||
2004-03-29 | Moved from src/mesa/main | Michal Krol | |