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use 64-bit pointers and 32-bit longs. So, operations like casting pointers
to unsigned long and back to pointer won't work. glheader.h now
includes files to define uintptr_t, which should instead be used for
this sort of operation. It is an integer type that is the same size
as a pointer.
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representations by switching to packed structures for registers and
instructions.
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Basically, this lets you put a "PRINT 'mesage', register;" statement in a
vertex program to aid in debugging.
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1015696)
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Some need to be set per-vertex, other per-primitive. Cleared that up.
Only need to init temp/result registers if executing an NV vertex program.
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