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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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shader
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prog_execute.c
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Author
2010-03-04
Revert "mesa: Remove pointless comparison of unsigned integer with a negative...
Vinson Lee
2010-02-19
mesa: remove abs/negate from fetch_vector1ui()
Brian Paul
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-15
mesa: Remove pointless comparison of unsigned integer with a negative constant.
Vinson Lee
2010-02-13
mesa: Fix compiler warnings
Karl Schultz
2010-02-05
mesa: debug output for ARL
Brian Paul
2010-01-27
mesa: fix double->float assignment warnings, int/uint comparison warnings
Brian Paul
2010-01-22
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-22
mesa: use new fetch_vector1ui() function for 'unpack' GPU instructions
Brian Paul
2010-01-22
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-16
glsl: Remove unnecessary header from prog_execute.c.
Vinson Lee
2009-12-22
mesa: adjust OPCODE_IF/ELSE BranchTarget fields to point to ELSE/ENDIF instr.
Brian Paul
2009-12-22
mesa: adjust BRK/CONT BranchTarget to always point to ENDLOOP instruction
Brian Paul
2009-12-22
mesa: added some assertions in BNGLOOP/ENDLOOP cases
Brian Paul
2009-12-07
mesa: fix shader prog_execute strict aliasing violations
Roland Scheidegger
2009-10-01
mesa: Return -FLT_MAX instead of 0 for LG2(0).
Vinson Lee
2009-09-24
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-23
mesa: don't bias LOD in shader interpreter; do it in swrast
Brian Paul
2009-08-31
mesa: debug printf for KIL
Brian Paul
2009-06-03
mesa: added NaN checking code (disabled)
Brian Paul
2009-06-03
mesa: check/prevent NaN for EX2/LG2
Brian Paul
2009-04-14
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
Brian Paul
2009-04-03
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Brian Paul
2009-04-01
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
2009-03-07
mesa: remove GL_MESA_program_debug extension
Brian Paul
2008-12-19
GLSL: The LOG2 macro doesn't have enough precision
Ian Romanick
2008-12-15
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
Brian Paul
2008-12-12
mesa: use IFLOOR(x) instead of (int) FLOORF(x)
Brian Paul
2008-11-11
mesa: allow relative indexing into all register files and indirect dst regist...
Brian Paul
2008-11-07
mesa: forgot sqrt in NRM3/4 instructions
Brian Paul
2008-11-07
mesa: added DP2, DP2A instructions
Brian Paul
2008-11-07
mesa: added AND/OR/NOT/XOR instructions
Brian Paul
2008-11-07
mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
Brian Paul
2008-11-06
mesa: rename OPCODE_INT -> OPCODE_TRUNC
Brian Paul
2008-09-23
mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-07-29
mesa: Silence compiler warnings on Windows.
Brian Paul
2008-06-12
glsl: allow uniforms
Zack Rusin
2008-05-16
whitespace/formatting
Brian Paul
2008-05-14
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-04-22
Fix error string
Alan Hourihane
2008-04-11
fix failed assertion (parameter can be a PROGRAM_CONSTANT)
Brian Paul
2007-11-23
Consolidate texture fetch code and use partial derivatives when possible.
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-05-02
Resuscitate some of the DDX,DDY code.
Brian
2007-04-21
another bit of debug code
Brian
2007-03-28
Get rid of BRK0, BRK1, CONT0, CONT1 instructions.
Brian
2007-03-28
print condcodes if DEBUG_PROG
Brian
2007-03-27
fix another pc off-by one
Brian
2007-03-27
fix off by one error in OPCODE_RET
Brian
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