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path: root/src/mesa/shader/prog_instruction.h
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2007-02-20added SWIZZLE_XXXX, SWIZZLE_YYYY, etcBrian
2007-02-20Merge branch 'glsl-compiler-1' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
2007-02-08change BranchTarget to GLintBrian
2007-02-05additional comments for BranchTargetBrian
2007-02-05Initial support of loop and subroutine instructions.Brian
New high-level flow-control instructions, both at IR level and GPU instructions for looping and subroutines.
2007-01-31Overhaul handling of writemasks/swizzling. This fixes two problem cases:Brian
vec2 v; v.x = v.y = 1.0; // chained assignment vec4 v; v.zx = vec2(a,b); // swizzled writemask
2007-01-28noise functionsBrian
2007-01-23updated commentBrian
2007-01-23indicate which opcodes are used by Mesa GLSL, updated commentsBrian
2007-01-20Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian
2007-01-17Added OPCODE_INT to convert 4 floats to 4 ints.Brian
2007-01-05added Sampler field to prog_instruction structBrian
2006-12-14Split the program.[ch] files into several new files.Brian