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git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
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New high-level flow-control instructions, both at IR level and GPU instructions
for looping and subroutines.
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vec2 v; v.x = v.y = 1.0; // chained assignment
vec4 v; v.zx = vec2(a,b); // swizzled writemask
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