Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-16 | Fix DRI build | Brian Paul | |
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul | |
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch | |||
2008-05-14 | sync up with gallium-0.1 changes | Brian Paul | |
New _mesa_num_inst_dst_regs(), _mesa_is_tex_instruction() functions | |||
2008-05-14 | mesa: added _mesa_free_instructions() | Brian Paul | |
cherry-picked from gallium-0.1 | |||
2007-03-28 | Get rid of BRK0, BRK1, CONT0, CONT1 instructions. | Brian | |
2007-03-23 | Add the ability to generate programs that doesn't use condition codes. | Brian | |
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue. | |||
2007-03-22 | updated comment | Brian | |
2007-03-21 | added SWIZZLE_XYZW | Brian | |
2007-03-21 | merge from master | Brian | |
2007-02-20 | added SWIZZLE_XXXX, SWIZZLE_YYYY, etc | Brian | |
2007-02-20 | Merge branch 'glsl-compiler-1' of ↵ | Brian | |
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1 | |||
2007-02-08 | change BranchTarget to GLint | Brian | |
2007-02-05 | additional comments for BranchTarget | Brian | |
2007-02-05 | Initial support of loop and subroutine instructions. | Brian | |
New high-level flow-control instructions, both at IR level and GPU instructions for looping and subroutines. | |||
2007-01-31 | Overhaul handling of writemasks/swizzling. This fixes two problem cases: | Brian | |
vec2 v; v.x = v.y = 1.0; // chained assignment vec4 v; v.zx = vec2(a,b); // swizzled writemask | |||
2007-01-28 | noise functions | Brian | |
2007-01-23 | updated comment | Brian | |
2007-01-23 | indicate which opcodes are used by Mesa GLSL, updated comments | Brian | |
2007-01-20 | Initial implementation of OPCODE_IF/ELSE/ENDIF instructions. | Brian | |
2007-01-17 | Added OPCODE_INT to convert 4 floats to 4 ints. | Brian | |
2007-01-05 | added Sampler field to prog_instruction struct | Brian | |
2006-12-14 | Split the program.[ch] files into several new files. | Brian | |