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path: root/src/mesa/shader/prog_parameter.h
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2010-02-09mesa: add back-door support for cylindrical texture wrap modeBrian Paul
If the texture priority field is 0.125 set the PROG_PARAM_BIT_CYL_WRAP flag. The gallium state tracker will look for this flag. This feature is only for testing purposes and may be remove at some point. But if it's useful we could write a GL/Mesa extension to expose it properly.
2009-10-03prog_parameter: Document the fact that Size may be > 4Nicolai Hähnle
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-20Add new _mesa_new_parameter_list_sized to pre-allocate a parameter listIan Romanick
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2008-11-24mesa: rename program parameter flags to match other Mesa conventionsBrian Paul
2008-11-24mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolationBrian Paul
Plus, update the print/debug code.
2008-11-24mesa: add Flags field to gl_program_parameterBrian Paul
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-08-25mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction.
2008-07-29mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
All samplers indexes were zero.
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
2008-05-14added _mesa_combine_parameter_lists()Brian Paul
cherry-picked from gallium-0.1
2007-04-18Start fixing some issues with uniform variables and their types.Brian
2007-04-18Fix some bugs related to querying active uniforms.Brian
2007-04-18Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
2007-02-23replace GLint with gl_state_indexBrian
2007-01-23fix g++ warnings/errorsBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2007-01-05added _mesa_add_sampler()Brian
2006-12-20Uniform matrix support.Brian
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-14Split the program.[ch] files into several new files.Brian