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path: root/src/mesa/shader/prog_parameter.h
AgeCommit message (Collapse)Author
2007-04-18Start fixing some issues with uniform variables and their types.Brian
2007-04-18Fix some bugs related to querying active uniforms.Brian
2007-04-18Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
2007-02-23replace GLint with gl_state_indexBrian
2007-01-23fix g++ warnings/errorsBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2007-01-05added _mesa_add_sampler()Brian
2006-12-20Uniform matrix support.Brian
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-14Split the program.[ch] files into several new files.Brian