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path: root/src/mesa/shader/prog_statevars.h
AgeCommit message (Collapse)Author
2008-12-30mesa: comments for some state varsBrian Paul
2008-09-21mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell
Also unify caching of fragment and vertex programs in shader/prog_cache.c` Brought across from gallium-0.2
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-07-27r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENTNicolai Haehnle
2008-05-18add state vars for color matrix, pixel transfer scale&biasBrian Paul
cherry-picked from gallium-0.1 (068c7bd912283e051a55b2fd5c4568685d10f3ed)
2008-05-18mesa: added internal post color matrix scale/bias varsBrian Paul
cherry-picked from gallium-0.1 (302daeb2ec62c59bd28d0c53cdc0fb07dc9d0f58)
2007-11-29Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.cBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-22merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZEDBrian
2007-02-21more minor changes to STATE_ indexingBrian
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian
2007-01-09get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2006-12-14Split the program.[ch] files into several new files.Brian