Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-02 | add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵ | Roland Scheidegger | |
scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before) | |||
2005-06-08 | Use ALIGN_MALLOC for parameter lists. | Keith Whitwell | |
2005-05-10 | Fix some valgrind complaints | Keith Whitwell | |
2005-05-10 | Fix some valgrind complaints | Keith Whitwell | |
2005-05-10 | reduce the use of malloc and strdup for parameter lists | Keith Whitwell | |
2005-04-21 | Reduce the size of mesa's internal fragment and vertex program | Keith Whitwell | |
representations by switching to packed structures for registers and instructions. | |||
2005-04-20 | fix state.light[n].spot.direction.w value (bug 3083) | Brian Paul | |
2005-04-18 | Updates for OpenVMS : New makefiles | Jouk Jansen | |
added some type-casts Modified Files: Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/program.c Mesa/src/mesa/shader/slang/slang_compile.c Mesa/src/mesa/shader/slang/slang_preprocess.c Added Files: Mesa/src/mesa/shader/slang/descrip.mms ---------------------------------------------------------------------- | |||
2005-04-15 | Fix alpha value of STATE_LIGHTMODEL_SCENECOLOR. From the spec: | Keith Whitwell | |
The "w" component of the program parameter variable is filled with the alpha component of the front diffuse material color. Make sure matrix inverses are uptodate also. | |||
2005-02-14 | ProgramCallbackMesa must match the prototype | Daniel Borca | |
2005-01-20 | Update glDeletePrograms/Buffers() so that the ID is freed immediately, like | Brian Paul | |
texture objects. | |||
2005-01-11 | prototype _mesa_init_ati_fragment_shader() | Brian Paul | |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start | |||
2004-12-18 | Added PRINT instruction for GL_NV_fragment_program. | Brian Paul | |
2004-12-16 | Experimental PRINT instruction for NV_vertex_program. | Brian Paul | |
Basically, this lets you put a "PRINT 'mesage', register;" statement in a vertex program to aid in debugging. | |||
2004-12-02 | Fix some warnings | Alan Hourihane | |
2004-10-02 | fix LoadProgramNV regression when I had fixed the RefCount bug | Brian Paul | |
2004-09-14 | also fix possible delete bugs with buffer objects and vertex/fragment programs | Brian Paul | |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) | |||
2004-08-14 | fix some memory leaks (bug #1002030) | Brian Paul | |
2004-06-29 | remove trailing whitespace and misc clean-ups | Brian Paul | |
2004-06-25 | remove program from hash table when deleted (bug 979514) | Brian Paul | |
2004-06-20 | remove redundant program field initializers in BindProgram(); ↵ | Brian Paul | |
ctx->Driver.NewProgram() does the inits | |||
2004-05-04 | remove unneeded line | Brian Paul | |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul | |
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program. | |||
2004-03-29 | Moved from src/mesa/main | Michal Krol | |