Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-29 | disable ctx->Driver.NewProgram() call in _mesa_new_program() | Brian | |
This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program(). | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-26 | Merge branch '965-glsl' | Zou Nan hai | |
Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c | |||
2007-08-23 | For _mesa_share_state(), update the context's references to the new share ↵ | Brian | |
group's objects (Shane Blackett) | |||
2007-07-24 | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | |
2007-07-24 | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | |
2007-07-17 | Use ProgramStringNotify | Zou Nan hai | |
2007-04-21 | fix instruction comment code | Brian | |
2007-03-24 | free prog->Attributes in _mesa_delete_program() | Brian | |
2007-03-22 | use _mesa_copy_instructions() | Brian | |
2007-02-09 | move GL_MESA_program_debug funcs to prog_debug.c | Brian | |
2007-01-09 | Implement vertex attribute binding. | Brian | |
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots. | |||
2007-01-09 | Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since | Brian | |
they can now apply to vertex programs. | |||
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵ | Brian | |
textures nowadays | |||
2006-12-19 | check for null Parameters ptr in _mesa_clone_program() | Brian | |
2006-12-14 | Move many functions into new files. | Brian | |
2006-12-14 | New functions for cloning programs and parameter lists. | Brian | |
2006-12-13 | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | |
2006-11-23 | fix several program-related bugs (bug 9136) | Brian Paul | |
2006-11-17 | add STATE_INTERNAL_DRIVER, etc (Rune Petersen) | Brian Paul | |
2006-11-16 | disable yesterday's _mesa_add_named_constant() change for now | Brian Paul | |
2006-11-15 | Add a size parameter to _mesa_add_unnamed_constant() and | Brian Paul | |
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now... | |||
2006-11-15 | Add new _mesa_lookup_parameter_constant() to search for a GLfloat4 constant | Brian Paul | |
in a parameter list. Use it in _mesa_add_named_constant() and _mesa_add_unnamed_constant() to avoid duplication of identical constants. | |||
2006-11-02 | Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with the | Brian Paul | |
OpenGL 2.0 function of the same name. | |||
2006-10-31 | minor clean-ups, simplifications and new comments | Brian Paul | |
2006-10-30 | Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h. | Brian Paul | |
Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution. | |||
2006-10-29 | Change _mesa_init_instruction() to initialize an array of instructions. | Brian Paul | |
2006-10-28 | special case END in _mesa_print_instruction() | Brian Paul | |
2006-10-10 | a step toward moving run-time vertex program state out of GLcontext | Brian Paul | |
2006-10-10 | Move the fp_machine struct into s_nvfragmprog.c since (except for program | Brian Paul | |
debug) it's only used there. | |||
2006-09-20 | Add a new internal program parameter value STATE_TEXRECT_SCALE which | Keith Whitwell | |
provides 1/width and 1/height of the active texture, useful for implementing ARB_texture_rectangle support on hardware which only supports ARB_npot-style texturing. | |||
2006-09-20 | Export _mesa_print_alu_instruction() to allow drivers to roll their | Keith Whitwell | |
own debug code for programs with driver-private opcodes. Remove redundant loop in _mesa_num_inst_src_regs(). | |||
2006-08-25 | Free vertex program TnlData, if any. Fixes a mem leak. | Brian Paul | |
2006-08-25 | Rearrange glBindProgram() code to do all error checking before changing | Brian Paul | |
the binding. Prevent a potential dangling pointer error. SF Bug 1544507. | |||
2006-08-25 | added _mesa_alloc_instructions() utility function | Brian Paul | |
2006-08-24 | Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB target | Brian Paul | |
with glBindProgramARB(). I guess the GL_ARB_fragment_program specification allows that, but Mesa didn't. Relaxed the check with a new predicate function: compatible_program_targets(). | |||
2006-08-24 | Added _mesa_realloc_instructions() utility function. | Brian Paul | |
Fixed/updated comments for parameter list functions. | |||
2006-08-23 | Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoid | Brian Paul | |
a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver. | |||
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | |
"gl_" to match other structs. | |||
2006-05-24 | Roll _mesa_free_parameters() into calling function (the only caller). | Brian Paul | |
Replace assert(0) with _mesa_warning(). Use new _mesa_align_realloc() function. New comments, clean-ups. | |||
2006-05-24 | fix a small memory leak in _mesa_add_state_reference() | Brian Paul | |
2006-03-03 | Use standard ARB names instead of vendor-specific NV names for the ↵ | Roland Scheidegger | |
ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different. | |||
2006-03-01 | Fix glGet with enums which are used not only in NV_vertex_program, but other ↵ | Roland Scheidegger | |
extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070 | |||
2005-12-06 | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul | |
2005-11-22 | track state flags which might invalidate parameter lists | Keith Whitwell | |
2005-11-20 | move _mesa_init_instruction() to program.c | Brian Paul | |
2005-11-20 | Make Saturate a 2-bit field again, renamed to SaturateMode with three | Brian Paul | |
possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE. | |||
2005-11-19 | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul | |
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway. | |||
2005-11-12 | Improve _mesa_print_program(). | Brian Paul | |
Added make_state_string() to produce a string from a GL state vector. | |||
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul | |
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program(). |