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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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shader
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shader_api.c
Age
Commit message (
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Author
2010-06-24
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-05-26
mesa: remove unused includes
Brian Paul
2010-05-26
mesa: rewrite _mesa_get_handle() and add some comments
Brian Paul
2010-05-26
mesa: move GLSL uniform functions into new source file
Brian Paul
2010-05-25
mesa: consolidate some glUniform code
Brian Paul
2010-05-25
mesa: support for unsigned int uniforms
Brian Paul
2010-05-14
mesa: more info in glUniform error messages
Brian Paul
2010-05-10
mesa: more transform feedback infrastructure
Brian Paul
2010-04-01
mesa: make _mesa_copy_string() non-static
Brian Paul
2010-03-30
mesa: add transform feedback queries
Brian Paul
2010-02-25
mesa: added texture array targets in sizeof_glsl_type()
Brian Paul
2010-02-25
mesa: Move src/mesa/glapi/dispatch.h to mesa.
Chia-I Wu
2010-02-19
mesa: restore _mesa_snprintf() - it's needed for Windows
Brian Paul
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
Remove _mesa_memcpy in favor of plain memcpy.
Kenneth Graunke
2010-02-19
Remove _mesa_atoi in favor of plain atoi.
Kenneth Graunke
2010-02-19
Remove _mesa_strstr in favor of plain strstr.
Kenneth Graunke
2010-02-04
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
Brian Paul
2010-01-27
mesa: fix double->float assignment warnings, int/uint comparison warnings
Brian Paul
2010-01-16
glsl: Remove unnecessary headers from shader_api.c.
Vinson Lee
2009-10-27
glsl: avoid redundant state changes in _mesa_use_program()
Brian Paul
2009-10-23
mesa: refactor, new print_shader_info()
Brian Paul
2009-10-16
mesa: added MESA_GLSL=useprog debug flag
Brian Paul
2009-10-13
mesa: minor tweak to printf string
Brian Paul
2009-10-07
Merge branch 'mesa_7_6_branch'
Nicolai Hähnle
2009-10-07
shader_api: Fix bounds checking of glUniform and glUniformMatrix
Nicolai Hähnle
2009-09-29
mesa: added nopfrag/nopvert options for MESA_GLSL
Brian Paul
2009-09-15
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-14
glsl: added some link debug code (disabled)
Brian Paul
2009-08-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-08-26
glsl: asst. clean-ups in set_program_uniform()
Brian Paul
2009-08-26
glsl: signal that the program needs to be re-translated when samplers change
Brian Paul
2009-08-26
mesa: var renaming, new assertion
Brian Paul
2009-08-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-08-26
glsl: fix bug in sampler array indexing
Brian Paul
2009-08-25
glsl: implement shader sampler validation
Brian Paul
2009-08-14
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-08-13
glsl: fix some uninitialized pointers
Brian Paul
2009-08-04
mesa: compute, print shader checksum
Brian Paul
2009-06-26
glsl: Added gl_shader_state::EmitContReturn field
Brian Paul
2009-06-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-05-08
mesa: more shader debug code (disabled)
Brian Paul
2009-04-24
mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM
Brian Paul
2009-04-21
mesa: new _NEW_PROGRAM_CONSTANTS flag
Brian Paul
2009-04-14
mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
Brian Paul
2009-04-14
mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
Brian Paul
2009-03-19
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-13
mesa: glUseProgram() debug code (disabled)
Brian Paul
2009-02-18
glsl: asst improvements, clean-ups in set_program_uniform()
Brian Paul
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