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path: root/src/mesa/shader/shader_api.c
AgeCommit message (Expand)Author
2009-01-22glsl: set shader->CompileStatus in _slang_compile()Brian Paul
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-09-29GLSL: Implement _mesa_get_handleIan Romanick
2008-09-29GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick
2008-09-23mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
2008-09-23mesa: glsl: fix a number of glUniform issuesBrian Paul
2008-09-23mesa: glsl: fix error check in get_uniformfv()Brian Paul
2008-09-21mesa: fix issues causing warnings on WindowsBrian Paul
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-29mesa: remove stray debug assertionBrian Paul
2008-07-29mesa: fix glUniform error checking for samplersBrian
2008-07-29mesa: fix some issues in _mesa_validate_program()Brian Paul
2008-07-29mesa: assorted glsl uniform/attribute fixesBrian Paul
2008-07-29mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul
2008-07-03mesa: fix various error codesBrian Paul
2008-07-03mesa: additional error checking, fix error codesBrian Paul
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-05-18Move _mesa_init_glsl_driver_functions() into shader_api.cBrian Paul
2008-05-16bring in fixes/changes from gallium-0.1Brian Paul
2008-05-16silence warning, new assertionBrian Paul
2008-05-16Fix a program refcounting error, don't share program parameter lists.Brian Paul
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
2008-05-14fix some additional program refcounting bugsBrian Paul
2008-05-06implement full reference counting for vertex/fragment programsBrian
2008-04-22small cleanupsAlan Hourihane
2008-03-31mesa: Free all shader program data before deleting allXiang, Haihao
2008-03-31Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao
2008-03-22use ctx->Driver.DeleteProgram() in a few more placesBrian
2008-02-28mesa: separate shader program object from shader object.Xiang, Haihao
2008-01-01Convert to 0/1 when setting boolean uniformsBruce Merry
2008-01-01Make use of count in _mesa_uniform_matrixBruce Merry
2008-01-01More fixes to shader_apiBruce Merry
2008-01-01Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry
2007-12-20return correct size from glGetActiveUniform (bug 13751)Brian
2007-08-07fix potential NULL dereference (bug 11880)Brian
2007-07-13fix shader/info string length queries (bug 11588)Jan Dvorak
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-05-09Check that texture units/samplers specified with glUniform1i() are legal.Brian
2007-04-21free shProg->Attributes in _mesa_free_shader_program_data()Brian
2007-04-18Start fixing some issues with uniform variables and their types.Brian