summaryrefslogtreecommitdiff
path: root/src/mesa/shader/shader_api.c
AgeCommit message (Expand)Author
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul
2008-07-03mesa: fix various error codesBrian Paul
2008-07-03mesa: fix various error codesBrian Paul
2008-07-03mesa: additional error checking, fix error codesBrian Paul
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-06-24mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca
2008-05-31mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-05-18Move _mesa_init_glsl_driver_functions() into shader_api.cBrian Paul
2008-05-16bring in fixes/changes from masterBrian Paul
2008-05-16bring in fixes/changes from gallium-0.1Brian Paul
2008-05-16Fix a program refcounting error, don't share program parameter lists.Brian Paul
2008-05-16silence warning, new assertionBrian Paul
2008-05-16Fix a program refcounting error, don't share program parameter lists.Brian Paul
2008-05-14mesa: fix InfoLog memleak, misc sync with masterBrian Paul
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
2008-05-14mesa: glUniform(location==-1) is not an errorBrian Paul
2008-05-14fix some additional program refcounting bugsBrian Paul
2008-05-14fix some additional program refcounting bugsBrian Paul
2008-05-06implement full reference counting for vertex/fragment programsBrian
2008-05-06gallium: implement full reference counting for vertex/fragment programsBrian
2008-04-22small cleanupsAlan Hourihane
2008-04-04mesa: no longer combine vertex/fragment shader parameters/uniformsBrian
2008-03-31mesa: Free all shader program data before deleting allXiang, Haihao
2008-03-31Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao
2008-03-22use ctx->Driver.DeleteProgram() in a few more placesBrian
2008-03-22use ctx->Driver.DeleteProgram() in a few more placesBrian
2008-02-28mesa: separate shader program object from shader object.Xiang, Haihao
2008-01-01Convert to 0/1 when setting boolean uniformsBruce Merry
2008-01-01Make use of count in _mesa_uniform_matrixBruce Merry
2008-01-01More fixes to shader_apiBruce Merry
2008-01-01Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry
2007-12-20return correct size from glGetActiveUniform (bug 13751)Brian
2007-12-07Move _mesa_init_glsl_driver_functions() into shader_api.cBrian
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-08-07fix potential NULL dereference (bug 11880)Brian
2007-08-07Naive implementation of IF/ELSE/ENDIF.michal
2007-07-13fix shader/info string length queries (bug 11588)Jan Dvorak
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-05-09Check that texture units/samplers specified with glUniform1i() are legal.Brian
2007-04-21free shProg->Attributes in _mesa_free_shader_program_data()Brian
2007-04-18Start fixing some issues with uniform variables and their types.Brian
2007-04-18Fix some bugs related to querying active uniforms.Brian
2007-04-18fix error strings, add a sanity checkBrian
2007-04-18Remove bad assertions, decrement NumShaders in _mesa_detach_shader().Brian