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path: root/src/mesa/shader/shader_api.c
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2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-10-10Merge commit 'origin/master' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/glapi/descrip.mms src/mesa/shader/grammar/descrip.mms
2008-09-29GLSL: Implement _mesa_get_handleIan Romanick
Implementing _mesa_get_handle in using glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work.
2008-09-29GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick
The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case.
2008-09-23mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
(cherry picked from commit 7a6eba54d064cadf15f93df2c1748cf5e474ef03)
2008-09-23mesa: glsl: fix a number of glUniform issuesBrian Paul
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-09-23mesa: glsl: fix error check in get_uniformfv()Brian Paul
(cherry picked from commit 18cd9c229a1fc8da8b7669b8d1d100f6bbeca183)
2008-09-21Merge branch 'master' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/glapi/glapi.h src/mesa/main/api_exec.c src/mesa/main/attrib.c src/mesa/main/clear.c src/mesa/main/context.c src/mesa/main/mfeatures.h src/mesa/main/mipmap.c src/mesa/main/mipmap.h src/mesa/main/readpix.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texformat.c src/mesa/main/texparam.c src/mesa/main/texstate.c src/mesa/vbo/vbo_context.c src/mesa/x86/common_x86_asm.S
2008-09-21mesa: fix issues causing warnings on WindowsBrian Paul
2008-09-21Merge branch 'master' into gallium-0.2Keith Whitwell
Conflicts: include/GLES/egl.h include/GLES/egltypes.h src/egl/main/eglconfig.c src/egl/main/eglconfig.h src/glu/sgi/libnurbs/interface/bezierEval.h src/glu/sgi/libnurbs/interface/bezierPatch.h src/glu/sgi/libnurbs/interface/bezierPatchMesh.h src/glu/sgi/libnurbs/internals/dataTransform.h src/glu/sgi/libnurbs/internals/displaymode.h src/glu/sgi/libnurbs/internals/sorter.h src/glu/sgi/libnurbs/nurbtess/definitions.h src/glu/sgi/libnurbs/nurbtess/directedLine.h src/glu/sgi/libnurbs/nurbtess/gridWrap.h src/glu/sgi/libnurbs/nurbtess/monoChain.h src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h src/glu/sgi/libnurbs/nurbtess/partitionX.h src/glu/sgi/libnurbs/nurbtess/partitionY.h src/glu/sgi/libnurbs/nurbtess/polyDBG.h src/glu/sgi/libnurbs/nurbtess/polyUtil.h src/glu/sgi/libnurbs/nurbtess/primitiveStream.h src/glu/sgi/libnurbs/nurbtess/quicksort.h src/glu/sgi/libnurbs/nurbtess/rectBlock.h src/glu/sgi/libnurbs/nurbtess/sampleComp.h src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h src/glu/sgi/libnurbs/nurbtess/sampledLine.h src/glu/sgi/libnurbs/nurbtess/searchTree.h src/glu/sgi/libnurbs/nurbtess/zlassert.h src/glu/sgi/libutil/error.c src/glu/sgi/libutil/glue.c src/glu/sgi/libutil/gluint.h src/glu/sgi/libutil/project.c src/glu/sgi/libutil/registry.c src/glx/x11/Makefile src/glx/x11/glxclient.h src/glx/x11/glxext.c src/mesa/drivers/dri/ffb/ffb_dd.h src/mesa/drivers/dri/ffb/ffb_points.h src/mesa/drivers/dri/gamma/gamma_context.h src/mesa/drivers/dri/gamma/gamma_macros.h src/mesa/drivers/dri/i810/i810context.h src/mesa/drivers/dri/r128/r128_dd.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/tdfx/tdfx_dd.h src/mesa/drivers/x11/xm_buffer.c src/mesa/glapi/glapi.c src/mesa/main/dispatch.c src/mesa/main/state.c src/mesa/main/texstate.c src/mesa/shader/arbprogparse.c src/mesa/shader/arbprogram.c src/mesa/shader/nvfragparse.c src/mesa/shader/nvprogram.c src/mesa/shader/shader_api.c src/mesa/sources src/mesa/swrast/s_aaline.c src/mesa/swrast/s_aaline.h src/mesa/swrast/s_aatriangle.h src/mesa/swrast/s_accum.c src/mesa/swrast/s_alpha.h src/mesa/swrast/s_bitmap.c src/mesa/swrast/s_blend.h src/mesa/swrast/s_context.c src/mesa/swrast/s_copypix.c src/mesa/swrast/s_depth.c src/mesa/swrast/s_depth.h src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_drawpix.h src/mesa/swrast/s_feedback.c src/mesa/swrast/s_feedback.h src/mesa/swrast/s_fog.h src/mesa/swrast/s_lines.h src/mesa/swrast/s_logic.h src/mesa/swrast/s_masking.h src/mesa/swrast/s_points.c src/mesa/swrast/s_points.h src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast/s_span.h src/mesa/swrast/s_stencil.h src/mesa/swrast/s_texcombine.c src/mesa/swrast/s_texcombine.h src/mesa/swrast/s_texfilter.c src/mesa/swrast/s_texfilter.h src/mesa/swrast/s_texstore.c src/mesa/swrast/s_triangle.c src/mesa/swrast/s_triangle.h src/mesa/swrast/s_zoom.h src/mesa/swrast_setup/ss_context.c src/mesa/swrast_setup/ss_triangle.h src/mesa/tnl/t_draw.c src/mesa/tnl/t_vb_light.c src/mesa/tnl/t_vertex_generic.c src/mesa/tnl/t_vertex_sse.c src/mesa/tnl/t_vp_build.h src/mesa/tnl/tnl.h src/mesa/x86/common_x86.c
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-09-16mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rowsBrian Paul
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-08-07mesa: Silence compiler warnings on Windows.Michal Krol
2008-08-06mesa: glsl: fix a number of glUniform issuesBrian Paul
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-08-06mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
2008-08-06mesa: glsl: fix error check in get_uniformfv()Brian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-29mesa: remove stray debug assertionBrian Paul
2008-07-29mesa: fix glUniform error checking for samplersBrian
2008-07-29mesa: fix some issues in _mesa_validate_program()Brian Paul
2008-07-29mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-29mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul
2008-07-25mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-25mesa: Mark as XXX unresolved warnings on windows.Michal Krol
2008-07-24mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
2008-07-22mesa: remove stray debug assertionBrian Paul
2008-07-21mesa: fix glUniform error checking for samplersBrian
2008-07-21mesa: fix some issues in _mesa_validate_program()Brian Paul
2008-07-21mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-18mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul
2008-07-15mesa: Silence compiler warnings on Windows.Michal Krol
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵Brian Paul
program isn't linked
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵Brian Paul
program isn't linked
2008-07-03mesa: fix various error codesBrian Paul
2008-07-03mesa: fix various error codesBrian Paul
2008-07-03mesa: additional error checking, fix error codesBrian Paul
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix...
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul