Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-14 | fix some additional program refcounting bugs | Brian Paul | |
cherry-picked from master | |||
2008-05-14 | fix some additional program refcounting bugs | Brian Paul | |
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. | |||
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... | |||
2008-04-22 | small cleanups | Alan Hourihane | |
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | |
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. | |||
2008-03-31 | mesa: Free all shader program data before deleting all | Xiang, Haihao | |
shader/shader program objects to avoid memory access error. | |||
2008-03-31 | Revert "mesa: separate shader program object from shader object." (bug#15244) | Xiang, Haihao | |
This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb. | |||
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian | |
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian | |
2008-02-28 | mesa: separate shader program object from shader object. | Xiang, Haihao | |
Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects. | |||
2008-01-01 | Convert to 0/1 when setting boolean uniforms | Bruce Merry | |
Also add some extra tests to the shader_api regression tests | |||
2008-01-01 | Make use of count in _mesa_uniform_matrix | Bruce Merry | |
2008-01-01 | More fixes to shader_api | Bruce Merry | |
- return GL_INVALID_OPERATION instead of GL_INVALID_VALUE if location is bad - correct the type-checking of uniforms from my previous commit - accept location of -1 in _mesa_uniform_matrix | |||
2008-01-01 | Fix several bugs relating to uniforms and attributes in GLSL API | Bruce Merry | |
- fix sizes for GL_FLOAT_MAT2x3 and GL_FLOAT_MAT4x3 in sizeof_glsl_type - fix size returns in _mesa_get_active_attrib - fix out-of-bounds array access to vec_types in _mesa_get_active_attrib - fix queries of matrix uniforms in _mesa_get_uniformfv - fix _mesa_get_uniformfv to only return one base, even from an array - allow location == -1 in _mesa_uniform - validate types in _mesa_uniform - allow array overruns in _mesa_uniform | |||
2007-12-20 | return correct size from glGetActiveUniform (bug 13751) | Brian | |
2007-12-07 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian | |
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-08-07 | fix potential NULL dereference (bug 11880) | Brian | |
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal | |
Handle TGSI labels correctly. Enhance MESA opcode info queries. | |||
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-05-09 | Check that texture units/samplers specified with glUniform1i() are legal. | Brian | |
2007-04-21 | free shProg->Attributes in _mesa_free_shader_program_data() | Brian | |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian | |
2007-04-18 | Fix some bugs related to querying active uniforms. | Brian | |
2007-04-18 | fix error strings, add a sanity check | Brian | |
2007-04-18 | Remove bad assertions, decrement NumShaders in _mesa_detach_shader(). | Brian | |
Fixes crashes w/ Brad King's depth peeling test. | |||
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian | |
2007-04-18 | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian | |
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK. | |||
2007-04-12 | disable debug printfs | Brian | |
2007-04-12 | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian | |
Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero. | |||
2007-04-11 | fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602 | Brian | |
2007-03-26 | fix mem leak, add comments | Brian | |
2007-03-24 | Free shader-related context state: _mesa_free_shader_state() | Brian | |
2007-03-23 | Add the ability to generate programs that doesn't use condition codes. | Brian | |
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue. | |||
2007-03-13 | more bug fixing, error checking | Brian | |
2007-03-13 | fix a number of issues in _mesa_uniform() | Brian | |
2007-03-09 | fix _mesa_uniform_matrix() transpose bug | Brian | |
2007-03-07 | check for null program ptrs in _mesa_uniform() | Brian | |
2007-02-26 | Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state. | Brian | |
These control code generation options. May be overridden by drivers, debuggers, etc. | |||
2007-02-24 | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian | |
2007-02-16 | s/_slang_link2/_slang_link/ | Brian | |
2007-02-03 | added FLUSH_VERTICES() in _mesa_use_program() | Brian | |
2007-02-02 | Only glUniform1i() can be used to set sampler uniforms. Generate error ↵ | Brian | |
otherwise. | |||
2007-01-30 | fix _mesa_get_uniform_location() so it uses the given program handle | Brian | |
2007-01-23 | fix g++ warnings/errors | Brian | |
2007-01-10 | checkpoint: codegen for global vars w/ initializers | Brian | |
2007-01-10 | assorted code clean-ups | Brian | |
2007-01-09 | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian | |