Age | Commit message (Expand) | Author |
2008-07-08 | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul |
2008-07-08 | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul |
2008-07-04 | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra... | Brian Paul |
2008-07-04 | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra... | Brian Paul |
2008-07-03 | mesa: fix various error codes | Brian Paul |
2008-07-03 | mesa: fix various error codes | Brian Paul |
2008-07-03 | mesa: additional error checking, fix error codes | Brian Paul |
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul |
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul |
2008-06-28 | s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv() | Brian Paul |
2008-06-28 | s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv() | Brian Paul |
2008-06-24 | mesa: Use appropriate unsigned/signed, float/integer types. | José Fonseca |
2008-05-31 | mesa: Apply MSVC portability fixes from Alan Hourihane. | José Fonseca |
2008-05-18 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian Paul |
2008-05-16 | bring in fixes/changes from master | Brian Paul |
2008-05-16 | bring in fixes/changes from gallium-0.1 | Brian Paul |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul |
2008-05-16 | silence warning, new assertion | Brian Paul |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul |
2008-05-14 | mesa: fix InfoLog memleak, misc sync with master | Brian Paul |
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul |
2008-05-14 | mesa: glUniform(location==-1) is not an error | Brian Paul |
2008-05-14 | fix some additional program refcounting bugs | Brian Paul |
2008-05-14 | fix some additional program refcounting bugs | Brian Paul |
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian |
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian |
2008-04-22 | small cleanups | Alan Hourihane |
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian |
2008-03-31 | mesa: Free all shader program data before deleting all | Xiang, Haihao |
2008-03-31 | Revert "mesa: separate shader program object from shader object." (bug#15244) | Xiang, Haihao |
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian |
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian |
2008-02-28 | mesa: separate shader program object from shader object. | Xiang, Haihao |
2008-01-01 | Convert to 0/1 when setting boolean uniforms | Bruce Merry |
2008-01-01 | Make use of count in _mesa_uniform_matrix | Bruce Merry |
2008-01-01 | More fixes to shader_api | Bruce Merry |
2008-01-01 | Fix several bugs relating to uniforms and attributes in GLSL API | Bruce Merry |
2007-12-20 | return correct size from glGetActiveUniform (bug 13751) | Brian |
2007-12-07 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian |
2007-08-07 | fix potential NULL dereference (bug 11880) | Brian |
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal |
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-05-09 | Check that texture units/samplers specified with glUniform1i() are legal. | Brian |
2007-04-21 | free shProg->Attributes in _mesa_free_shader_program_data() | Brian |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian |
2007-04-18 | Fix some bugs related to querying active uniforms. | Brian |
2007-04-18 | fix error strings, add a sanity check | Brian |
2007-04-18 | Remove bad assertions, decrement NumShaders in _mesa_detach_shader(). | Brian |