Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | |
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. | |||
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian | |
2007-12-07 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian | |
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal | |
Handle TGSI labels correctly. Enhance MESA opcode info queries. | |||
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-05-09 | Check that texture units/samplers specified with glUniform1i() are legal. | Brian | |
2007-04-21 | free shProg->Attributes in _mesa_free_shader_program_data() | Brian | |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian | |
2007-04-18 | Fix some bugs related to querying active uniforms. | Brian | |
2007-04-18 | fix error strings, add a sanity check | Brian | |
2007-04-18 | Remove bad assertions, decrement NumShaders in _mesa_detach_shader(). | Brian | |
Fixes crashes w/ Brad King's depth peeling test. | |||
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian | |
2007-04-18 | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian | |
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK. | |||
2007-04-12 | disable debug printfs | Brian | |
2007-04-12 | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian | |
Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero. | |||
2007-04-11 | fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602 | Brian | |
2007-03-26 | fix mem leak, add comments | Brian | |
2007-03-24 | Free shader-related context state: _mesa_free_shader_state() | Brian | |
2007-03-23 | Add the ability to generate programs that doesn't use condition codes. | Brian | |
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue. | |||
2007-03-13 | more bug fixing, error checking | Brian | |
2007-03-13 | fix a number of issues in _mesa_uniform() | Brian | |
2007-03-09 | fix _mesa_uniform_matrix() transpose bug | Brian | |
2007-03-07 | check for null program ptrs in _mesa_uniform() | Brian | |
2007-02-26 | Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state. | Brian | |
These control code generation options. May be overridden by drivers, debuggers, etc. | |||
2007-02-24 | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian | |
2007-02-16 | s/_slang_link2/_slang_link/ | Brian | |
2007-02-03 | added FLUSH_VERTICES() in _mesa_use_program() | Brian | |
2007-02-02 | Only glUniform1i() can be used to set sampler uniforms. Generate error ↵ | Brian | |
otherwise. | |||
2007-01-30 | fix _mesa_get_uniform_location() so it uses the given program handle | Brian | |
2007-01-23 | fix g++ warnings/errors | Brian | |
2007-01-10 | checkpoint: codegen for global vars w/ initializers | Brian | |
2007-01-10 | assorted code clean-ups | Brian | |
2007-01-09 | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian | |
2007-01-09 | clean up a bunch of program parameter stuff | Brian | |
2007-01-09 | Implement vertex attribute binding. | Brian | |
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots. | |||
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked ↵ | Brian | |
properly. | |||
2007-01-04 | finish some loose ends in _mesa_uniform() | Brian | |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian | |
2006-12-21 | comment about uniforms | Brian | |
2006-12-20 | Uniform matrix support. | Brian | |
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly. | |||
2006-12-20 | code re-org | Brian | |
2006-12-20 | Fix shader object reference counting and hash table deallocation. | Brian | |
2006-12-19 | Clean-up and re-org of the main GLSL object types. | Brian | |
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them. | |||
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-18 | GLSL API functions. | Brian | |