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|  | These control code generation options.  May be overridden by drivers, debuggers, etc. | 
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|  | otherwise. | 
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|  | Users can set explicit binding with glBindAttribLocation(), otherwise the
linker will allocate generic attribute slots. | 
|  | properly. | 
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|  | Implement _mesa_uniform_matrix()
Support for program parameters/uniforms with more than 4 elements.
Store 4x4 matrices in column-major order in registers.
Update mat mul built-in functions accordingly. | 
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|  | Use the gl_shader struct as it should be.
Renamed gl_linked_program to gl_shader_program.
Store both shaders and programs in the same hash table and use the Type field
to distinguish them. | 
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