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path: root/src/mesa/shader/shader_api.h
AgeCommit message (Expand)Author
2010-07-12Make shader_api.h be C++ friendlyIan Romanick
2010-06-25glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt
2010-05-26mesa: move GLSL uniform functions into new source fileBrian Paul
2010-04-01mesa: make _mesa_copy_string() non-staticBrian Paul
2010-03-30mesa: add transform feedback queriesBrian Paul
2009-08-25glsl: implement shader sampler validationBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
2008-05-18Move _mesa_init_glsl_driver_functions() into shader_api.cBrian Paul
2007-04-12New _mesa_reference_shader/program() function to consolidate refcounting.Brian
2007-03-24Free shader-related context state: _mesa_free_shader_state()Brian
2006-12-20Fix shader object reference counting and hash table deallocation.Brian
2006-12-19Clean-up and re-org of the main GLSL object types.Brian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-18GLSL API functions.Brian