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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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shader
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shader_api.h
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Author
2010-07-12
Make shader_api.h be C++ friendly
Ian Romanick
2010-06-25
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-05-26
mesa: move GLSL uniform functions into new source file
Brian Paul
2010-04-01
mesa: make _mesa_copy_string() non-static
Brian Paul
2010-03-30
mesa: add transform feedback queries
Brian Paul
2009-08-25
glsl: implement shader sampler validation
Brian Paul
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-05-18
Move _mesa_init_glsl_driver_functions() into shader_api.c
Brian Paul
2007-04-12
New _mesa_reference_shader/program() function to consolidate refcounting.
Brian
2007-03-24
Free shader-related context state: _mesa_free_shader_state()
Brian
2006-12-20
Fix shader object reference counting and hash table deallocation.
Brian
2006-12-19
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-18
GLSL API functions.
Brian