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path: root/src/mesa/shader/shader_api.h
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2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
2007-12-07Move _mesa_init_glsl_driver_functions() into shader_api.cBrian
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c
2007-04-12New _mesa_reference_shader/program() function to consolidate refcounting.Brian
Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero.
2007-03-24Free shader-related context state: _mesa_free_shader_state()Brian
2006-12-20Fix shader object reference counting and hash table deallocation.Brian
2006-12-19Clean-up and re-org of the main GLSL object types.Brian
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-18GLSL API functions.Brian