Age | Commit message (Expand) | Author |
---|---|---|
2010-05-26 | mesa: move GLSL uniform functions into new source file | Brian Paul |
2010-04-01 | mesa: make _mesa_copy_string() non-static | Brian Paul |
2010-03-30 | mesa: add transform feedback queries | Brian Paul |
2009-08-25 | glsl: implement shader sampler validation | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul |
2008-05-18 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian Paul |
2007-04-12 | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian |
2007-03-24 | Free shader-related context state: _mesa_free_shader_state() | Brian |
2006-12-20 | Fix shader object reference counting and hash table deallocation. | Brian |
2006-12-19 | Clean-up and re-org of the main GLSL object types. | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-18 | GLSL API functions. | Brian |