Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-12 | mesa: glsl: additional constructors | Brian Paul | |
2008-08-05 | mesa: glsl: re-org of intermediate/temp storage | Brian Paul | |
Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison. | |||
2008-08-04 | mesa: glsl: added vec4(ivec4) constructor | Brian Paul | |
2008-08-04 | mesa: glsl: new bvec4 constructor | Brian Paul | |
2008-07-25 | mesa: glsl: re-order some constructors | Brian Paul | |
2008-07-18 | mesa: fix some GLSL /= int operators | Brian Paul | |
plus add a few more special constructors to improve code quality. | |||
2008-07-15 | mesa: fix some broken /= operators | Brian Paul | |
2008-07-15 | mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors | Brian Paul | |
2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | |
cherry-picked from master | |||
2008-05-14 | rewrite some of the mat*mat, mat*vec intrinsics | Brian Paul | |
Also, remove obsolete matrix codegen code. cherry-picked from master | |||
2007-07-03 | added vec2(vec4) constructor, bug 11404 | Brian | |
2007-03-28 | Handle logical NOT and XOR without library functions. Results in much ↵ | Brian | |
tighter code. | |||
2007-03-13 | get rid of float_multiply, float_add, float_divide | Brian | |
2007-03-08 | added missing bvec2/3/4 constructors | Brian | |
2007-03-08 | Update lessThan(), lessThanEqual() functions, improve some matrix constructors. | Brian | |
2007-03-08 | Rework matrix-related code. | Brian | |
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program use row-major. So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices. Unfortunately, this means that the expression M * V isn't very efficient since we need to extract the rows out of M. And that's the typical expression for vertex transformation: gl_ModelViewProjectionMatrix * gl_Position. Solve this inefficiency by looking for M*V expressions and replacing them with V*Transpose(M). Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose matrices. | |||
2007-03-07 | fix broken __postDecr() | Brian | |
2007-03-06 | more integer arithmetic updates | Brian | |
2007-03-06 | fix some int arithmetic problems | Brian | |
2007-01-20 | Reimplement && and || to do short-circuit evaluation. | Brian | |
Improved shader error handling. | |||
2007-01-20 | rewrite more __postIncr functions | Brian | |
2007-01-18 | rewrite a bunch of assignment operators (like +=) | Brian | |
2007-01-17 | rewrite additional matrix-related functions to reduce register needs | Brian | |
2007-01-17 | rewrite mat4 * mat4 operator to use fewer temps | Brian | |
2007-01-17 | rewrite matrix constructors | Brian | |
2007-01-17 | Rewrite a bunch of constructors. It's now important that the first | Brian | |
constructor for any given type be the one that takes the most parameters as this is the constructor that'll be used when there's no perfect match to the caller's arguments. See the _slang_adapt_call() function for details. | |||
2007-01-16 | comments | Brian | |
2007-01-16 | implement logical or, xor, not | Brian | |
2007-01-16 | some additional vector constructors | Brian | |
2007-01-15 | Reimplement the post-increment/decrement functions. | Brian | |
Instead of defining functions with an extra dummy parameter to distinguish from the pre-incr/decr functions, just use new function names: __postIncr and __postDecr. | |||
2007-01-15 | Implement the ++var and --var operators, improve some constructors. | Brian | |
2007-01-13 | added another vec4 constructor, updated += operator | Brian | |
2007-01-11 | new vec3 constructor, replace float_add w/ vec4_add | Brian | |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian | |
2006-12-21 | chmod a-x | Brian | |
2006-12-21 | checkpoint: pre/post incr/decr operators | Brian | |
2006-12-21 | checkpoint: rewrite vec/mat products | Brian | |
2006-12-21 | checkpoint: matrix/float, unary negation rewrite | Brian | |
2006-12-21 | checkpoint: ivec/int and mat/mat operations | Brian | |
2006-12-21 | checkpoint: more basic math rewritting | Brian | |
2006-12-20 | checkpoint: re-org assignment operator functions | Brian | |
2006-12-20 | checkpoint: more basic math operator re-org | Brian | |
2006-12-20 | Checkpoing: re-organization of basic arithmetic functions. | Brian | |
2006-12-20 | Uniform matrix support. | Brian | |
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly. | |||
2006-12-19 | rewrite +=, -= etc for floats | Brian | |
2006-12-18 | comments | Brian | |
2006-12-15 | start rewriting the matrix/vector functions | Brian | |
2006-12-15 | redo mat4 addition, mat4 constructor from vec4s | Brian | |
2006-12-13 | Rewrite/simplify most built-in functions to use updated set of __asm ↵ | Brian | |
instructions. |