Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-12 | glsl: better fix for for-loop scope issue (commit ↵ | Brian Paul | |
6333005f7aea3e5d1d86a5c47b3fa2a1ed2f3ff0) | |||
2008-12-15 | mesa: bump glsl grammar revision | Brian Paul | |
And update some copyrights. | |||
2008-12-11 | mesa: checkpoint commit of GLSL 1.20 array syntax. | Brian Paul | |
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet. | |||
2008-11-24 | mesa: added support for GLSL 1.20 array.length() method | Brian Paul | |
This is the only method supported in GLSL 1.20 so we take a few short-cuts. | |||
2008-11-24 | mesa: support for GLSL 1.20 array types | Brian Paul | |
This allows syntax like "float[8] foo, bar;" | |||
2008-11-19 | mesa: minor comment reformattting | Brian Paul | |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul | |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2008-07-29 | mesa: implement grammar/parsing for precision/invariant syntax | Brian Paul | |
Plus, fix some issues with pre-defined preprocessor symbols and version checking. | |||
2007-04-08 | support for GLSL 1.20 non-square matrices | Brian | |
2007-03-12 | Implement GL_ARB_texture_rectangle support | Brian | |
This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions. | |||
2007-01-19 | change while-loop to create new scope for loop body, per spec | Brian | |
2006-12-13 | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | |
2006-05-16 | Change error message wording. | Michal Krol | |
2006-04-18 | Remove carriage-return chars *ONLY*. | Michal Krol | |
2006-03-21 | GLSL fixes: | Michal Krol | |
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; | |||
2006-03-14 | More GLSL code: | Michal Krol | |
- add texture sampling support; - fix assembly codegen bugs; | |||
2006-02-13 | REVISION 3. | Michal Krol | |
Remove illegal operators for overloading. | |||
2005-04-13 | add __fixed_input and __fixed_output qualifier support; | Michal Krol | |
fix for_init_statement output; | |||
2005-01-28 | move file | Michal Krol | |