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This includes the sampler2DRect and sampler2DRectShadow types and
the texture2DRect(), texture2DRectProj(), etc. built-in functions.
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Fix syntax errors in builtin library 1.2 sources.
All derivative files (*_gc.h and *_syn.h) are generated by Makefile.
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- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
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- add texture sampling support;
- fix assembly codegen bugs;
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- nested comments (use #if 0 / #endif instead)
- missing default clause in switch statements
- use of possibly undefined variables
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Remove illegal operators for overloading.
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to dramatically improve shader compiling performance.
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fix for_init_statement output;
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