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path: root/src/mesa/shader/slang/library
AgeCommit message (Expand)Author
2007-03-13get rid of float_multiply, float_add, float_divideBrian
2007-03-12Implement GL_ARB_texture_rectangle supportBrian
2007-03-09use gl_ModelViewProjectionMatrixTranspose in ftransform()Brian
2007-03-08added missing bvec2/3/4 constructorsBrian
2007-03-08Update lessThan(), lessThanEqual() functions, improve some matrix constructors.Brian
2007-03-08Rework matrix-related code.Brian
2007-03-07regeneratedBrian
2007-03-07fix broken __postDecr()Brian
2007-03-06more integer arithmetic updatesBrian
2007-03-06fix some int arithmetic problemsBrian
2007-02-03minor tweaks to distance() funcsBrian
2007-02-02remove slang_builtin_vec4.gcBrian
2007-02-02remove slang_builtin_vec4.gcBrian
2007-01-31New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in...Brian
2007-01-28noise functionsBrian
2007-01-28implement mix() with LRP instructionBrian
2007-01-20Reimplement && and || to do short-circuit evaluation.Brian
2007-01-20rewrite more __postIncr functionsBrian
2007-01-19Rewrite normalize(vec3/vec4) to use one less register.Brian
2007-01-19print error msg when there's a problemBrian
2007-01-19remove stray tabBrian
2007-01-19change while-loop to create new scope for loop body, per specBrian
2007-01-18rewrite a bunch of assignment operators (like +=)Brian
2007-01-17rewrite additional matrix-related functions to reduce register needsBrian
2007-01-17rewrite mat4 * mat4 operator to use fewer tempsBrian
2007-01-17rewrite matrix constructorsBrian
2007-01-17Rewrite a bunch of constructors. It's now important that the firstBrian
2007-01-16commentsBrian
2007-01-16implement logical or, xor, notBrian
2007-01-16some additional vector constructorsBrian
2007-01-15Reimplement the post-increment/decrement functions.Brian
2007-01-15Implement the ++var and --var operators, improve some constructors.Brian
2007-01-13added another vec4 constructor, updated += operatorBrian
2007-01-11new vec3 constructor, replace float_add w/ vec4_addBrian
2007-01-09remove old commentBrian
2007-01-09Vertex program texture samplers done, but untested (need to add TEX/TXB toBrian
2007-01-09Implement shadow samplers and dFdx(), dFdy() code generation.Brian
2007-01-08implement biased texture functionsBrian
2007-01-08update texture1D functionsBrian
2007-01-08Implement projective texture sampling, 3D textures. Disable some debug output.Brian
2007-01-05Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian
2007-01-04initial code to get texture sampling limping alongBrian
2007-01-04Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian
2006-12-21chmod a-xBrian
2006-12-21checkpoint: pre/post incr/decr operatorsBrian
2006-12-21checkpoint: rewrite vec/mat productsBrian
2006-12-21checkpoint: matrix/float, unary negation rewriteBrian
2006-12-21checkpoint: ivec/int and mat/mat operationsBrian
2006-12-21checkpoint: more basic math rewrittingBrian
2006-12-20checkpoint: re-org assignment operator functionsBrian